HSJ.org's technology and journalism mashup http:///rss.cfm?subID=1 A feed of news and blogs about online and digital journalism tools put together by the folks behind hsj.org. Sat, 16 Feb 2013 14:20:17 GMT Online Journalism Review: What The Media Gets Wrong About Guns By Matt Pressberg: The shooting at Sandy Hook has brought gun policy to the forefront of our national conversation. President Obama has pledged to act aggressively on the issue, having laid out a <a href="http://www.politico.com/story/2013/01/obamas-gun-control-proposal-highlights-86284.html?hp=t5_7">comprehensive plan</a>, including new weapons regulations as well as law enforcement and public awareness programs, in the hope of reducing gun violence. This will be a marquee issue in Washington and throughout the country over the next several months, and media coverage will only intensify.<P>With that said, too few journalists have a solid understanding of guns and gun violence. Here are three major things the media gets wrong.<P><strong>1. Semi-automatic rifles are not battlefield weapons or machine guns.</strong><P>Failing to understand the difference between semi-automatic and fully automatic weapons is probably the most common and most amateur mistake journalists have made when reporting on guns.<P>CNN?s Piers Morgan has been one of the most vocal media personalities advocating for more gun control, and has not let his apparent trouble with grasping this distinction get in the way of his crusade.<P>The following is from <a href="http://transcripts.cnn.com/TRANSCRIPTS/1207/23/pmt.01.html">Piers' July 23, 2012 broadcast</a> (shortly after the Aurora shooting), in which gun rights advocate and author John Lott, Jr. explained what a semi-automatic rifle is:<P><blockquote><em>LOTT: OK. You said a civilian version of the gun. OK. Basically what that means is it's the same as any other hunting rifle or any other rifle in terms of inside guts. One trigger, one bullet goes out. It's not the same weapon that militaries would go and use.<P>MORGAN: How did he fire off so many rounds then?<P>LOTT: Because he pulled the trigger many times.</em></blockquote><P>The excerpt below is from Piers this month, <a href="http://transcripts.cnn.com/TRANSCRIPTS/1301/15/pmt.01.html">talking to Fordham University law professor Nicholas Johnson</a>, still confused about the capability of a semi-automatic civilian model AR-15 rifle:<P><blockquote><em>MORGAN: Right. Because AR-15 with 100 bullets in a minute and somebody like the shooter in Aurora, Holmes, used a magazine with 100 bullets and an AR-15, they are effectively machine guns. Are they? I mean ?<P>JOHNSON: No, they are not. </em></blockquote><P>The difference between semi-automatic and fully automatic is one of those things best explained visually, and <a href="http://www.youtube.com/watch?v=2FCYJPwvqxY">this video</a> does a great job of it (in under two minutes). I?d recommend it for anyone covering gun policy who is still unclear as to the distinction between the two.<P>As a semi-automatic rifle such as the civilian AR-15 and its derivatives can only fire one round per trigger pull, Morgan?s ?100 bullets in a minute? math doesn?t seem to be physically feasible, even with a rare 100-round drum that would require no pauses to swap magazines. (Magazines holding 30 rounds are the most common among AR-15 owners, although in California capacity is restricted to 10.) <P>Fully automatic weapons like machine guns, which actually can fire 100 rounds per minute, have been (with extremely rare and complicated exception) illegal for civilians to own since the passage of the <a href="http://en.wikipedia.org/wiki/National_Firearms_Act">National Firearms Act</a> in 1934.<P><strong>2. Assault weapon bans target guns based on appearance, and not on any higher destructive potential or disproportionate influence on gun violence.</strong><P>Because, as pointed out above, semi-automatic military-style rifles are functionally the same as semi-automatic hunting-style rifles, assault weapons legislation restricts guns based on their outfits and not on their outputs. To wit, the following language in the <a href="http://codes.lp.findlaw.com/cacode/PEN/3/4/2/2.3/1/s12276.1">California Penal Code</a> was part of its currently active Assault Weapons Control Act of 1989:<P><blockquote><em>(a)Notwithstanding Section 12276, "assault weapon" shall also mean any of the following:<P>(1)A semiautomatic, centerfire rifle that has the capacity to accept a detachable magazine and any one of the following:<P>(A)A pistol grip that protrudes conspicuously beneath the action of the weapon.<P>(B)A thumbhole stock.<P>(C)A folding or telescoping stock.<P>(D)A grenade launcher or flare launcher.<P>(E)A flash suppressor.<P>(F)A forward pistol grip.</em></blockquote><P>The only one of these features that actually impacts the destructive capability of the weapon is the grenade launcher, but explosive grenades have been banned since the same law restricting machine guns went into effect almost 80 years ago. Everything else is essentially cosmetic.<P>The expired <a href="http://thomas.loc.gov/cgi-bin/query/z?c110:H.R.1022:">Federal Assault Weapons Ban</a>, which President Obama would like to see reinstated in an updated form, had largely the same classifications. New York?s <a href="http://news.yahoo.com/blogs/lookout/ny-gov-cuomo-prepares-sign-tough-gun-bill-214040530.html">recently passed gun bill</a>, which goes the furthest of any state with a seven-round magazine limit, also bans any semi-automatic pistol or rifle with a ?military-style feature.? This is all a ban on assault weapons is ? a glorified dress code.<P>Vice President Biden, who is heading the president?s task force on guns, <a href="http://www.politico.com/politico44/2013/01/biden-on-guns-were-going-to-go-around-the-country-154495.html">acknowledges</a> most shooting deaths are tied to handguns, but even among spree shooters, assault rifles have hardly been a uniquely dangerous presence. The deadliest school shooting in American history, Virginia Tech, was committed with handguns. The D.C. sniper used a bolt-action hunting rifle.<P><strong>3. States with higher rates of gun ownership do tend to have higher rates of gun violence, but it?s important not to confuse this correlation with causation.</strong><P>The Washington Post?s Ezra Klein pointed out the South?s relatively high murder rate in a <a href="http://www.washingtonpost.com/blogs/wonkblog/wp/2012/12/14/nine-facts-about-guns-and-mass-shootings-in-the-united-states/">piece published shortly after Sandy Hook</a>. The South is also the region where <a href="http://usliberals.about.com/od/Election2012Factors/a/Gun-Owners-As-Percentage-Of-Each-States-Population.htm">gun ownership</a> is most widespread.<P>Klein cited work from Duke University sociologist Kieran Healy in making that point, and provided a link to more of Healy?s charts, including <a href="http://www.kieranhealy.org/blog/archives/2012/07/21/assault-deaths-within-the-united-states/">this one</a> comparing historical rates of assault death across states.<P>Louisiana, Alabama and Arkansas have high rates of gun ownership and high rates of gun violence. However, drawing a connection between hunters in the Ozarks and gang crime in Little Rock is tenuous at best. Alabama has a lot of guns because it has hunters and a long history of gun culture. This is not necessarily why it has a lot of gun violence.<P>Richard Florida of The Atlantic <a href="http://www.theatlantic.com/national/archive/2011/01/the-geography-of-gun-deaths/69354/">dug deep into data</a> two years ago and found a strong correlation between poverty and homicide rate when comparing states. I found <a href="http://www.neontommy.com/news/2012/07/doing-math-guns">the same</a> when comparing countries last year. Florida?s analysis did reveal a somewhat weaker negative correlation between an assault weapons ban and gun crime, but as only four states ? all of which skew wealthy ? have such bans, only so much should be read into that data point.<P>Utah and Minnesota have high rates of gun ownership but among the lowest homicide rates in the country. Illinois is 44<sup><small>th</small></sup> in gun ownership and 10<sup><small>th</small></sup> in assault deaths, with its main city of Chicago notorious for its high murder rate. In these exceptions to the general trend, poverty and the relative strength of social institutions seem to be more of a predictor of gun violence than gun ownership.<P>A surface-level understanding of gun culture and data without context do not combine to make a strong argument. Any journalist seeking to properly cover this complicated issue would be wise to follow a version of the Fourth Law of Gun Safety: keep your finger off the trigger until you know what it is you?re targeting.<P><strong>About the writer:</strong><P><em>Matt Pressberg is a Masters? candidate in Print Journalism at the Annenberg School of Communication and Journalism. He owns several guns, but nothing that could be classified as an assault weapon.</em><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=nWe99vkaNFY:l0NprL-GwxI:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=nWe99vkaNFY:l0NprL-GwxI:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=nWe99vkaNFY:l0NprL-GwxI:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/ojr-full?i=nWe99vkaNFY:l0NprL-GwxI:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=nWe99vkaNFY:l0NprL-GwxI:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/ojr-full?i=nWe99vkaNFY:l0NprL-GwxI:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=nWe99vkaNFY:l0NprL-GwxI:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=qj6IDK7rITs" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/ojr-full/~4/nWe99vkaNFY" height="1" width="1"/> HSJ.org's technology and journalism mashup Online Journalism Review http://feedproxy.google.com/~r/ojr-full/~3/nWe99vkaNFY/ Online Journalism Review: Journalism's problem of scale demands a rethinking of the news product By Gabriel Kahn: <img src="http://www.ojr.org/ojr/images/telegraph-newsroom-scale.jpg" width="610" /><div style="font-size:0.8em;color:#ccc;">The Daily Telegraph's newsroom. | Credit: <a href="http://www.flickr.com/photos/victoriapeckham/">victoriapeckham</a>/<a href="http://creativecommons.org/licenses/by/2.0/deed.en">Flickr</a></div><P>I spend an inordinate amount of time trying to untangle the mass of conflicting visions about the future of the news industry. But recently I heard a phrase of unusual clarity: ?Traditional journalism, as a process, does not scale.? <P>The person who spoke this line was <a href="http://www.marketplace.org/people/matt-berger">Matt Berger</a>, the director of digital media at Marketplace. What he meant was there is no business model that will support an organization with 100 reporters writing 100 stories (or, as we used to refer to the newsroom, 100 monkeys at 100 typewriters).<P>When you are going up against a World Wide Web that has so much real-time content, it?s almost impossible to gain enough traction to adequately monetize the work of a single soul banging away at a single keyboard. This old model was only possible when information was scarce. And information was scarce because it was delivered on newsprint. (And yes, there are still a few places that can achieve the necessary scale in the digital realm, and we all know who they are.) <P>Of course, there is nothing earth-shattering about this concept. It?s blatantly obvious. And yet, when you stop to consider it, you wonder how anyone who cares about the future of the industry could be thinking about anything else. Or why so many news sites are still swimming upstream by trying to sell ads against work churned out by individual journalists.<P>The implications of this challenge are unsettling. The single ?article? &amp; mdash; journalism?s basic unit of commerce &amp; mdash; will only rarely generate enough value to cover its cost of production. (Gulp.) But as I began to consider what scalable journalism meant, I also realized how many conversations I had had recently that were really about addressing this very problem. <P>I recently sat down with <a href="http://www.magnify.net/company/team">Steve Rosenbaum</a>, author of ?<a href="http://www.amazon.com/Curation-Nation-World-Consumers-Creators/dp/0071760393/ref=sr_1_1?ie=UTF8 &amp; qid=1355963921 &amp; sr=8-1 &amp; keywords=curation+nation">Curation Nation</a>? and founder of <a href="http://www.magnify.net/">Magnify.net</a>. His startup seeks to address this issue by helping news sites appropriately harness content that?s out there already, rather than attempt to produce it themselves. Plenty of people might want to visit the homepage of <em><a href="http://video.fieldandstream.com/">Field &amp; Stream</a></em> to watch a video about boat trailers or fishing lures. But it?s not realistic to think that magazine?s staffers can churn out enough quality video to satisfy the demand of either the audience or advertisers. Again, it?s a question of scale. <P>Yet the Internet is brimming with videos about these topics already. So Magnify reels in an array of relevant videos that editors can choose from. <em>Field &amp; Stream</em> provides the context (you?re watching this in the confines of their site?s video page) and the curation (they choose the content that they feel is most valuable). The best part: The magazine can sell pre-roll ads or ads on the site even though the content (the actual video) was created elsewhere. Depending on the arrangement, the magazine either pockets the revenue or shares it with whoever made the video. This last point marks an evolution of the concept of curation. Not long ago, showing someone else?s video on your site was considered ?theft? by some. Now, many just call it ?distribution.? <P>The issue of scale is also lurking in the background throughout the recent report from Columbia?s Tow Center for Digital Journalism on <a href="http://towcenter.org/research/post-industrial-journalism/">Post-Industrial Journalism</a> (though it weighs in at an industrial-length 122 pages). Much of the report discusses the need for a new workflow that is more open and responds to the ways in which information is currently assembled and consumed. (For a smarter, Cliff Notes version of this concept, read the <a href="http://structureofnews.wordpress.com/2012/12/13/in-praise-of-process/">post from my friend and former editor Reg Chua</a>.)<P>Obviously, the layers of editors that were once charged with policing copy have no place in the modern, distributed newsroom. But editing &amp; mdash; the process of vetting, sharpening and enriching content &amp; mdash; still holds tremendous value. I spoke recently with Roman Heindorff, one of the founders of <a href="http://www.camayak.com/">Camayak.com</a>, a browser-based product that helps organize a newsroom?s workflow. The founders were trying to address an increasingly common problem: how to bring sense to the news organization of the future, which will be made up principally of part-time contributors working on myriad projects, sometimes across vast geographies. Camayak has begun to gain traction with campus papers, which often have hundreds of occasional contributors who need a seamless way to collaborate with each other. The overall goal is to make the most efficient use of available human resources to produce greater amounts of content. The founders also believe there is a virtuous circle involved: The more people are able to use the platform to collaborate successfully, the better the content. <P>Marketplace?s Berger approaches the problem from the perspective of structured journalism. Achieving appropriate scale requires putting lots of up-front effort into building a digital product that doesn?t wilt with the day?s news. This means creating a database of content that the audience can dip back into multiple times and still draw new conclusions. The database can be regularly refreshed with new content to extend its life.<P>His Exhibit A is a Marketplace feature called <a href="http://www.marketplace.org/topics/sustainability/future-jobs-o-matic">Future Jobs-O-Matic</a>, an interactive tool that lets you browse hundreds of professions to see how many people are employed as welders or what the average salary of a machinist might be (Answer: $39,000). The database is updated every two years, but people keep coming back to it, sharing it, using it in the classroom, etc. Buried in the data, of course, are also nuggets that traditional ?article-producing? journalists can use as building blocks for stories. <P>The implications of what this all means from where I sit are far reaching. Much of what I do involves teaching students the rudiments of how to produce an article &amp; mdash; which has an ever-shrinking economic value. Clearly, this needs to be rethought. And those of us who inhabit journalism schools need to create an environment that pushes students to produce journalistic artifacts that have a shelf life, that draw content from the crowd and that still provide a platform for storytelling and for meeting the information needs of the public. Should be a snap.<div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=nIo_kbLzBh8:F33BAsGWecw:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=nIo_kbLzBh8:F33BAsGWecw:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=nIo_kbLzBh8:F33BAsGWecw:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/ojr-full?i=nIo_kbLzBh8:F33BAsGWecw:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=nIo_kbLzBh8:F33BAsGWecw:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/ojr-full?i=nIo_kbLzBh8:F33BAsGWecw:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=nIo_kbLzBh8:F33BAsGWecw:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=qj6IDK7rITs" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/ojr-full/~4/nIo_kbLzBh8" height="1" width="1"/> HSJ.org's technology and journalism mashup Online Journalism Review http://feedproxy.google.com/~r/ojr-full/~3/nIo_kbLzBh8/ Online Journalism Review: How'd it go? Evaluating the move to digital first student media By Aaron Chimbel: It's been one semester since we implemented a digital first approach with student media at TCU's <a href="http://www.schiefferschool.tcu.edu" target="new">Schieffer School of Journalism</a>, where I am a professor and a student media advisor.<P><a href="http://www.ojr.org/ojr/people/AaronChimbel/201205/2074/" target="new"> I detailed our approach here in May.</a> Now it's time to assess our efforts (and no, I'm not going to assign a letter grade).<P>"I feel that we are just on top of everything on campus," said Lexy Cruz, who served as the first executive editor for student media, overseeing all content across platforms. "It's almost like we're just watching the TCU 'trending topics' and reporting for students that like up-to-the-minute information and details. I like giving the audience everything we have when we have it."<P>Before the move to digital first, Cruz was the editor of the converged website, <a href="http://www.tcu360.com" target="new">TCU 360</a>, which hosted content from the <i>TCU Daily Skiff</i> newspaper, "TCU News Now" television broadcast and <i>Image</i> magazine. The site also produced some original content. Each outlet had its own staff and was focused on its own goals.<P>"The transition to digital first was somewhat difficult at first, regarding the separation from the traditional print style of the <i>Skiff</i> and the habit we'd all been in within student media," said Taylor Prater, the visuals editor, which was one of four senior leadership positions that oversaw operations under Cruz's direction. "I believe it was a vital transition."<P>Now, aside from <i>Image</i> and our program's community news website, <a href="http://www.the109.org" target="new">the109.org</a>, all of the content is produced through what has been dubbed "one big news team" with about 70 student journalists and is focused on content and delivering news digitally - and not based on legacy media needs.<P>Each content area was organized into a team with a team leader who worked as both an editor and senior reporter.<P>As part of the evolution the senior leadership positions of news director, sports director, visuals editor and operations manager positions have been consolidated. Prater will be one of three managing editors in the spring, reporting to a new executive editor, Olivia Caridi, who was a team leader in the fall.<P>"We still have some way to go and some things to smooth out, but we are no longer in our old ways," Prater said.<P>The transition to digital first was rapid, organic, surprising and exciting, according to News Director Emily Atteberry.<P>"In May, hearing that our news organization was considering switching to digital first seemed like an absurd joke - there was no way we could make the switch by August, it was too confusing, too risky, too bizarre," she said. "It was a lot like the Wild West - there are not quite rules, best practices and standards enacted. The first time we had a big breaking news story or two reporters accidentally assigned the same story, it was a bit of a snag. But we found ways to work through things. Flexibility was key."<P>Notably, the University of Oregon's <i>Daily Emerald</i> and <i>The Red &amp; Black</i>, the University of Georgia's independent newspaper, have gone digital first the past couple years, among others.<P>At TCU, the consistently best work, according to the students, has come in coverage of breaking news.<P>"The biggest success is getting breaking news out quickly, while the story still remains factual and well rounded," Prater said. "Digital first has given the campus an easier means of getting news quickly, which is essential in the growing digital age."<P>Just since August, the students have covered <a href="http://www.tcu360.com/sports/2012/10/15976.quarterback-casey-pachall-suspended-indefinitely-after-arrest-suspicion-dwi" target="new">the arrest of the football team's starting quarterback</a> for driving while intoxicated (student reporters previously <a href="http://www.tcu360.com/sports/2012/08/15535.coach-tcu-quarterback-casey-pachall-failed-drug-test" target="new">used open records to reveal he had failed a drug test</a> and admitted to using cocaine) and <a href="http://tc360.co/SvLdcZ" target="new">impeachment proceedings for the student government president.</a><P>"We were able to break stories faster and more comprehensively than we had ever been able to before," Atteberry said, "and we followed stories for days, updating content over and over and adding elements as they became available."<P>Cruz said the same standards for accuracy and the other best traditions of journalism still apply, but that they simply have to work faster, comparing what her team has done to a hot meal.<P>"We have a very hungry beast that doesn't understand why the food has to sit on the counter ready and become cold when he can eat it fresh out of the oven," Cruz said.<P>Digital first allows for more up-to-date, more engaging news coverage, but the move did require a change in mindset.<P>"We were now being given deadlines within a few hours after an event or news break," said Luis Ortiz, the "New Now" news director. "It took some getting used to, but I feel like it was worth it and we acquired some new skills."<P>Maybe the biggest challenge was figuring out how to impose those deadlines in a digital first environment. The traditional broadcast and print, in particular, deadlines were no longer a focus, but that meant some stories either got lost in the shuffle or were not pushed through because there was no hard deadline like before.<P>"It was hard figuring out deadlines," Cruz said. "I always questioned how long it would take to write and copy edit a story and even then I would consider how late the event ended."<P>Advisors and professors have discussed what the deadline for event-based stories should be. Thirty minutes? An hour? Two hours? Longer? Shorter? When it's ready? What about if there's a live blog?<P>"I would like to see changes in the turnaround of event stories," Prater said. "They should be posted within a few hours after the end of the events."<P>It's likely students will be encouraged (perhaps as part of the grade for stories done as part of classes) to file within an hour or two at the latest. Sports game stories already have the expectation of an initial story when the game ends with updates after post-game player and coach interviews.<P>Prater said she?d like to see more accountability for reporters on deadline and more reporters taking their own photos.<P>There was also the challenge of putting out a paper four days a week, as well as a weekly broadcast. <P>?Because we were dependent on 360's editors to approve content, we had to be very flexible with our budget and had to always have a back-up plan,? said <i>Skiff</i> editor Sarah Greufe.<P>The <i>Skiff</i> editor and ?News Now? news director positions changed dramatically this semester. In the past, both led newsgathering efforts for their respective outlets and had the autonomy to cover what they wished and assign stories based on their production schedules. <P>?The things that were reported through (the paper and broadcast) were ?old,?? Ortiz said. ?It was very hard to do the newspaper and even the broadcast aspects because much of the content that would come through there was ?old? news because it had already been online for a day or two.?<P>Greufe said the digital first transition had a big impact on how she had to produce the paper. <P>?We went in with the expectation that stories would be published in a more timely means than they had formerly been in the paper,? Greufe said. ?What ended up happening was content would get stuck at some part of the editing process or back at the reporters making it too old for even the paper to publish.?<P>For Atteberry, who was originally hired as the <i>Skiff</i> editor before taking the news director job and who has <a href="http://www.usatodayeducate.com/staging/index.php/ccp/making-the-switch-a-student-news-director-looks-toward-a-digital-future" target="new">written about the transition for <i>USA Today</i></a>, student media will not truly be digital first until the print scheduled is reduced form four days a week to bi-weekly or weekly. <P>?Because our paper is still a daily publication, there are still pressures to fill the pages, avoid wire and meet their 9 p.m. print deadline,? Atteberry said. ?When we're breaking a story or covering late events, we still feel traditional print pressure to get it into the paper, which is not necessarily digital-first.? <P>The efforts of these students are similar to the transition occurring in many professional newsrooms. <P>?I don't think we have as many challenges as professionals because students are generally at the edge of technology and social media,? Ortiz said. ?The only challenge I feel student news organizations could encounter would be the same as that of professionals, and that's getting used to producing work quickly and accurately.?<P>Atteberry, counterintuitively, said there is a disconnect between what she has been taught in school and what has been her experience as an intern. <P>?I had been taught that I needed to take my laptop to event coverage, live-tweet it, write the story during the event, and have it ready to go 15 minutes after it commenced,? Atteberry said. ?When I worked at a daily community paper this past summer, they actually worried that I wrote too quickly even if I took 2 hours to write something up. Digital-first is not yet a strongly developed concept or priority at most community papers.<P>?If student journalists are passionate about digital first, they will be faced with the challenge of coaxing their employers into the shift or finding a news organization that has embraced the new model.?<P>Of course, for now, students also have to juggle another challenge: classes that can get in the way of producing journalism. <P>?Being truly ?digital-first? is a struggle for student media because our reporters and editors are also taking a full load of classes and are still learning their positions,? Greufe said. <P>?Our only issue is that students can't devote 100 percent of their time to their stories, because of things like classes and grades, which is understandable as a student,? Prater said. ?Sometimes that means the turnaround takes a little longer, whereas I'm sure professionals are able to get it all done at once.? <P>There is, after all, a lot to do ? and do quickly. <BR><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=sw-duHtFCQg:tIV4XRXHmW4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=sw-duHtFCQg:tIV4XRXHmW4:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=sw-duHtFCQg:tIV4XRXHmW4:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/ojr-full?i=sw-duHtFCQg:tIV4XRXHmW4:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=sw-duHtFCQg:tIV4XRXHmW4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/ojr-full?i=sw-duHtFCQg:tIV4XRXHmW4:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=sw-duHtFCQg:tIV4XRXHmW4:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=qj6IDK7rITs" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/ojr-full/~4/sw-duHtFCQg" height="1" width="1"/> HSJ.org's technology and journalism mashup Online Journalism Review http://feedproxy.google.com/~r/ojr-full/~3/sw-duHtFCQg/ Online Journalism Review: Week in Review: Death of The Daily, long live longform, more beastly layoffs, and another cover-photo controversy By Michael Juliani: <strong>The New York Post <a href="http://www.poynter.org/latest-news/mediawire/197056/new-york-post-faces-backlash-over-front-page-photo-of-man-about-to-die-on-subway-track/">came under fire</a> Tuesday when it published a front-page image of a man about to get run over by a subway train.</strong> The front page had the Post-style sensationalized headline: "Pushed on the subway track, this man is about to die / DOOMED." <a href="http://www.nypost.com/p/news/local/manhattan/nightmare_on_subway_tracks_GgvCtkeJj6cTeyxHns2VNP" target="_blank">The photographer</a> was criticized for not helping the man, while the Post <a href="http://gawker.com/5965447/photo-of-mans-imminent-demise-covers-front-page-of-the-new-york-post-sparks-outrage" target="_blank">offended many</a> with what they deemed to be distasteful editorial treatment of a sensitive image. The question that seemed to hang in the air all week was, "<a href="http://www.poynter.org/latest-news/making-sense-of-news/197142/would-you-snap-a-picture-or-pull-the-man-to-safety/">Would you snap a picture or pull the man to safety?</a>." But J. Bryan Lowder <a href="http://www.slate.com/blogs/behold/2012/12/04/ny_post_subway_death_photo_of_ki_suk_han_why_r_umar_abbasi_s_image_disturbs.html">took an even broader view in an article on Slate</a>, arguing that perhaps too much attention has been heaped on the photographer and not enough on the public's own detached fascination with images of "almost-death." Lowder suggests that some good could come from such a photo, which "accidental or not, shows us a lot of things we don't like ? about mortality, sure, but also about the dismal state of our outdated transit system that is laughable in its lack of modern guard gates, for instance, or our management of New York's mentally ill (and often homeless) population, one of whom is allegedly responsible for the push." It's enough to make you wonder if the Post blew an opportunity to do real journalism by focusing the conversation on social issues from the start ? a better headline, still controversial enough for the Post, might have read, "Why Did New York Let This Happen?"<P><strong>Rupert Murdoch's News Corp. said Monday that The Daily, its iPad-only "newspaper," will shut down December 15</strong>. There was no shortage of opinions on why it failed. Marco Arment, tech blogger and creator of Instapaper, pointed out that The Daily's <a href="http://www.marco.org/2012/12/03/the-daily-failed" target="_blank">staff size was unsustainable and its content not up to par</a> with things The New Yorker or The Atlantic published. "There's no room in today's market for publications like The Daily," he said, "and their heyday ended long before the iPad launched." Jack Shafer of Reuters <a href="http://blogs.reuters.com/jackshafer/2012/12/03/the-daily-didnt-fail-rupert-gave-up/">blamed it on Murdoch himself for giving up too soon</a>. Felix Salmon at Columbia Journalism Review said there's really <a href="http://www.cjr.org/the_audit/the_impossibility_of_tablet-na.php">no place for a tablet-only publication</a>, because "the tablet is basically just one of many ways to see material which exists on the internet; it's not a place to put stuff which can't be found anywhere else." That notion may or may not have occurred to the makers of Symbolia, <a href="http://knightcenter.utexas.edu/blog/00-12270-new-tablet-magazine-symbolia-pioneers-comics-journalism">another tablet-only publication that launched the same day</a>. Symbolia will publish comic-book-style journalism for the iPad and as a PDF and has plans to launch Kindle and other e-reader versions in the future ? but no indication of a Web version.<P><strong>By all accounts, longform has found a home online despite original worries it would be killed by readers' unwillingness to read it on a screen.</strong> Mallary Jean Tenore's piece over at Poynter (<a href="http://www.poynter.org/how-tos/newsgathering-storytelling/196848/longform-journalism-morphs-in-print-as-it-finds-a-new-home-online/" target="_blank">"Longform journalism morphs in print as it finds a new home"</a>) looks at how The Virginian Pilot has stretched longform journalism across print, online and booklet formats. The Pilot apparently found a way to make money from this technique.<P><strong>Newsweek/Daily Beast editor-in-chief Tina Brown announced Thursday that she'll be laying off members of the sites' editorial team.</strong> Newsweek recently went entirely online. According to <a href=" http://observer.com/2012/12/newsweek-layoffs-expected-today/ " target="_blank">the New York Observer</a>, Brown said "this is a very difficult day, and one that we approach with enormous regret." Some of the editorial staff have already quit proactively ahead of the layoffs, according to the Observer. Meanwhile, there are rumblings of the reverse happening at The National in Abu Dhabi, where <a href="http://jimromenesko.com/2012/12/06/the-national-staffers-launch-facebook-campaign-to-oust-their-editor/" target="_blank">journalists have launched a Facebook campaign to get their boss fired</a>.<P><em>Brian Frank contributed to this post.</em><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=F6vEpvB6g_c:ZIc77pz7uD0:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=F6vEpvB6g_c:ZIc77pz7uD0:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=F6vEpvB6g_c:ZIc77pz7uD0:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/ojr-full?i=F6vEpvB6g_c:ZIc77pz7uD0:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=F6vEpvB6g_c:ZIc77pz7uD0:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/ojr-full?i=F6vEpvB6g_c:ZIc77pz7uD0:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=F6vEpvB6g_c:ZIc77pz7uD0:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=qj6IDK7rITs" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/ojr-full/~4/F6vEpvB6g_c" height="1" width="1"/> HSJ.org's technology and journalism mashup Online Journalism Review http://feedproxy.google.com/~r/ojr-full/~3/F6vEpvB6g_c/ Online Journalism Review: Better reporting on computer models could dispel some of the mysteries of climate change By Larry Pryor: Now that climate topics have been allowed back in the public arena, it?s time for the media to fill some serious gaps in the coverage of climate science. A good place to start would be to explain how computer models work. While a story on the intricacies of algorithms might seem to be a ?yawner,? if told from the point of view of a brilliant scientist, complete with compelling graphics, or, better yet, with the immersive technology of new media, stories on climate models could provide ways for non-scientists to evaluate the reliability of these tools as predictors of the future.<P>Equally important, social media and the virtual communities that websites are capable of forming can help to overcome a major barrier to the public?s understanding of risk perception: The tendency of citizens to conform their own beliefs about societal risks from climate change to those that predominate among their peers. This derails rational deliberation, and the herd instinct creates an opening for persuasion ? if not deliberate disinformation ? by the fossil fuel industry. Online communities can provide a counter-voice to corporations. They are populated by diverse and credible thought leaders who can influence peers to not just accept ideas but to seek out confirming evidence and then take action. Because social networks enable the rapid discovery, highlighting and sharing of information, they can generate instant grassroots activist movements and crowd-sourced demonstrations.<P>Studies show that a major cause of public skepticism over climate stems from ignorance of the reliability of climate models. Beyond their susceptibility to garbage in, garbage out, algorithms on which models are based have <a href="http://cacm.acm.org/magazines/2005/5/6221-a-covenant-with-transparency/abstract">long lacked the transparency needed to promote public trust</a> in computer decisions systems. The complexity and politicization of climate science models have made it difficult for the public and decision makers to put faith in them. But studies also show that the media plays a big role in why the public tends to be skeptical of models. An <a href="http://www.nature.com/nclimate/journal/v2/n9/full/nclimate1542.html">article in the September issue of Nature Climate Change</a> written by Karen Akerlof et al slammed the media for failing to address the science of models and their relevance to political debate: <P><blockquote>Little information on climate models has appeared in US newspapers over more than a decade. Indeed, we show it is declining relative to climate change. When models do appear, it is often within sceptic discourses. Using a media index from 2007, we find that model projections were frequently portrayed as likely to be inaccurate. Political opinion outlets provided more explanation than many news sources. </blockquote><P>In other words, blogs and science websites have done a better job of explaining climate science than traditional media, as visitors to <a href="http://realclimate.org/">RealClimate.org</a>, <a href="SkepticalScience.org">SkepticalScience.org</a> and other science blogs can attest. But the reach of these sites and their impact on the broader public are debatable. Websites such as the U.S. Department of Energy?s <a href="http://science.energy.gov/">Office of Science</a> have a trove of information on climate modeling but, with the exception of <a href="http://www.jpl.nasa.gov/earth/">NASA?s laboratories</a>, most government sites on science make little effective use of data visualization. This void offers mainstream journalists an opportunity to be powerful agents in the climate learning process, to tell dramatic multimedia stories about how weather forecasts can literally save our lives and, by extension, why climate forecasts can be trusted. <P>Two recent events can be thought of as whetting the public?s appetite for stories about computer-generated versions of reality. The prediction that Hurricane Sandy would eventually turn hard left out in the Atlantic and pound the northeastern shore of the United States was <a href="http://www.livescience.com/24377-weather-climate-hurricane-sandy.html">made almost a week in advance by weather forecasters</a>. <P>This technology-driven prediction no doubt saved countless lives. In addition, <a href="http://www.carbonbrief.org/blog/2012/11/how-well-did-the-media-cover-hurricane-sandy-scientists-have-their-say">some media coverage of Hurricane Sandy</a> did much to enable non-scientists to understand why it is tricky to attribute specific storms to climate change but still gave the public the big picture of how warmer ocean waters provide storms with more moisture and therefore make them bigger and more damaging. <P>Simultaneously, in a different domain but using the same tools of analysis and prediction, Nate Silver?s FiveThirtyEight computer model, results of which were published in his <a href="http://fivethirtyeight.blogs.nytimes.com/">blog at The New York Times</a>, out-performed traditional political experts by nailing the November national election outcomes. How did he pull that off? A story about his statistical methods, complete with graphics, could reveal how risk analysts create spaces between the real world and theory to calculate probabilities. This would help the public to become familiar with models as a source of knowledge. <P>Some reporters have produced text stories on climate models that are examples of clarity. Andrew Revkin, while as an environment writer for The New York Times and now as the author of his Dot Earth blog at nytimes.com?s opinion section, has for many years covered how climate models relate to a large body of science, including a <a href="http://dotearth.blogs.nytimes.com/2012/10/30/two-views-of-a-superstorm-in-climate-context/">posting on Oct. 30</a> that placed Hurricane Sandy in the context of superstorms of the past. <P>David A. Fahrenthold at The Washington Post wrote how ?<a href="http://www.washingtonpost.com/wp-dyn/content/article/2010/04/05/AR2010040503722.html ">Scientists? use of computer models to predict climate change is under attack</a>,? which opens with a baseball statistics analogy and keeps the reader going. Holger Dambeck at SpiegelOnline did a thorough assessment of climate model accuracy in non-science language, ?<a href="http://www.spiegel.de/international/world/modeling-the-future-the-difficulties-of-predicting-climate-change-a-663159.html">Modeling the Future: The Difficulties of Predicting Climate Change</a>.? But these stories are rare and often one-dimensional.<P>Effort is now being spent on <a href="http://www.centerforcommunicatingscience.org/">making scientists into better communicators</a>, but more might be accomplished if mainstream journalists, including those who publish on news websites with heavy traffic, made themselves better acquainted with satellite technology and its impact on science. Information specialist Paul Edwards explains in his book, ?A Vast Machine: Computer Models, Climate Data and the Politics of Global Warming,? how climate modeling, far from being purely theoretical, is a method that combines theory with data to meet ?practical here-and-now needs.? Computer models operate within a logical framework that uses many approximations from data that ? unlike weather models ? can be ?conspicuously sparse? but still constituting sound science, much as a reliable statistical sample can be drawn from a large population. How statistics guide risk analysis requires better explanation for a public that must make judgments but is seldom provided context by news stories. The debate over cap-and-trade policy might be Exhibit A.<BR> <BR>Depicting model-data symbiosis in such diverse fields as baseball performance, hurricane forecasts and long-range warming predictions would be ideally suited to web technology. Not only can climate models be reproduced on PCs and laptops, showing atmospheric changes over the past and into the future, but also the models? variables can be made accessible to the web user, who could then take control of the model and game the display by practicing ?what ifs? ? how many degrees of heat by year 2100 could be avoided by a selected energy policy, how many people would be forced into migrations if this amount of food supplies were lost, how big would a tidal barrier need to be to protect New York City from another Sandy disaster? (If this sounds a bit like SimCity, the new version of the game due in 2013 includes climate change as part of the simulated experience.)<BR> <BR>This narrative approach to news, including personal diaries and anecdotes of everyday lived experience, is what Richard Sambrook, former director of BBC Global News and now a journalism professor at Cardiff University, has termed ?360 degree storytelling.? Mike Hulme, a professor of climate change at East Anglia University, provides this description of the new public stance toward science in his book, ?Why We Disagree About Climate Change?: <P><blockquote>Citizens, far from being passive receivers of expert science, now have the capability through media communication ?to actively challenge and reshape science, or even to constitute the very process of scientific communication through mass participation in simulation experiments such as ?climateprediction.net?. New media developments are fragmenting audiences and diluting the authority of the traditional institutions of science and politics, creating many new spaces in the twenty-first century ?agora? ? where disputation and disagreement are aired.?</blockquote><P>Today?s media is about participation and argumentation. A new rhetoric of visualization is making science more comprehensible in our daily lives. What goes around, comes around. One of the pioneer online journalism experiments in making the public aware of how technology, risk assessment and human fallibility can cross over was a project by MSNBC.com known as the ?<a href="http://www.msnbc.msn.com/id/34623505/ns/us_news-security/t/can-you-spot-threats/#.UKZgt-Oe9FU">baggage screening game</a>.? Players could look into a simulated radar screen and control the speed of a conveyor line of airline passenger baggage ? some of which harbored lethal weapons. Assuming you were at the controls, the program would monitor your speed and accuracy in detection and keep score, later making you painfully aware of missed knives and bombs. Adding to your misery was a soundtrack of passengers standing in line and complaining about your excessive scrutinizing, with calls of ?Come on! Get this thing moving! We?re late!? It was hard to be impatient with the TSA scanners after that.<div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=-6TLkcaZLNg:lqSL9SXo1ck:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=-6TLkcaZLNg:lqSL9SXo1ck:dnMXMwOfBR0"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=dnMXMwOfBR0" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=-6TLkcaZLNg:lqSL9SXo1ck:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/ojr-full?i=-6TLkcaZLNg:lqSL9SXo1ck:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=-6TLkcaZLNg:lqSL9SXo1ck:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/ojr-full?i=-6TLkcaZLNg:lqSL9SXo1ck:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/ojr-full?a=-6TLkcaZLNg:lqSL9SXo1ck:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/ojr-full?d=qj6IDK7rITs" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/ojr-full/~4/-6TLkcaZLNg" height="1" width="1"/> HSJ.org's technology and journalism mashup Online Journalism Review http://feedproxy.google.com/~r/ojr-full/~3/-6TLkcaZLNg/ Mashable: Goats Yelling Like Humans Will Delight Your Ears <div style="float:right;margin-bottom:10px;margin-left:5px;"><a target="_blank" type="box_count" name="fb_share" href="http://www.facebook.com/sharer.php?u=http://mashable.com/2013/02/15/goats-yelling-humans/&src=sp" style="text-decoration: none;"><img style="border:none;margin-right:5px;" src="http://6.mshcdn.com/wp-content/themes/v7/img/share-buttons/fb.jpg" align="right" /></a><br /> <a target="_blank" href="http://twitter.com/share?url=http://mashable.com/2013/02/15/goats-yelling-humans/&amp;via=mashable"><img style="border:none;margin-right:5px;" width="51" height="51" src="http://6.mshcdn.com/wp-content/themes/v7/img/tweet.jpg" align="right"/></a></div> <p><a href="http://mashable.com/2013/02/15/goats-yelling-humans/"><img src="http://8.mshcdn.com/wp-content/uploads/2013/02/goats-357x194.png" style="max-width:575px;height:auto;margin:0 auto 10px auto;display:block;" /></a></p> <p>All those childhood tales of goats saying "Baaaaaaa" were just plain incorrect. The noise goats make more similarly resembles the drunk guy squawking outside your window at 4 a.m. </p> <p><strong>SEE ALSO: <a href="http://mashable.com/2013/01/28/reporter-head-butt/">Goat Headbutts TV Reporter &#8212; Twice</a></strong> </p> <p>And, boy, are these farm animals the chatty type, as witnessed in this supercut of goats just going off. </p> <p>In case you can't get enough, just for giggles, here's a video from 2008 that showcases a goat that sounds like Usher (yes, the singer): </p> <p><em>Video courtesy of YouTube, <a href="http://www.youtube.com/user/sitrucflaw?feature=watch" target="_blank">sitrucflaw</a>.</em></p> <p><em>Video and image courtesy of YouTube, <a href="http://www.youtube.com/user/RSVLTS?feature=watch" target="_blank">RSVLTS</a></em></p> <p><strong>BONUS: <a href="http://mashable.com/2013/02/13/bunny-costumes/">Bunny Playing Dress Up Will Brighten Your Day</a></strong></p> <p>More About: <a href="http://mashable.com/tag/cute-animals/">cute animals</a>, <a href="http://mashable.com/tag/goats/">goats</a>, <a href="http://mashable.com/tag/mashups/">mashups</a></p> HSJ.org's technology and journalism mashup Mashable http://feedproxy.google.com/~r/Mashable/~3/aLt8d_fOeQQ/ Mashable: Touchscreen T-Shirts Only a Few Years Away <div style="float:right;margin-bottom:10px;margin-left:5px;"><a target="_blank" type="box_count" name="fb_share" href="http://www.facebook.com/sharer.php?u=http://mashable.com/2013/02/15/armour39/&src=sp" style="text-decoration: none;"><img style="border:none;margin-right:5px;" src="http://6.mshcdn.com/wp-content/themes/v7/img/share-buttons/fb.jpg" align="right" /></a><br /> <a target="_blank" href="http://twitter.com/share?url=http://mashable.com/2013/02/15/armour39/&amp;via=mashable"><img style="border:none;margin-right:5px;" width="51" height="51" src="http://6.mshcdn.com/wp-content/themes/v7/img/tweet.jpg" align="right"/></a></div> <p><a href="http://mashable.com/2013/02/15/armour39/"><img src="http://6.mshcdn.com/wp-content/uploads/2013/02/UnderArmorShirt-357x200.jpg" style="max-width:575px;height:auto;margin:0 auto 10px auto;display:block;" /></a>Most people have to keep their smart phones within reach. But what if instead of having your technology an arm&#8217;s length away, it was actually on your arm? Imagine clothing with touchscreen capabilities built right into the fabric -- a truly "wearable" technology.</p> <p><a href="http://www.underarmour.com/shop/us/en/">Under Armour</a> is working on it as we speak, but the technology isn't quite there... yet.</p> <p>Earlier this week, Under Armour officially unveiled <a href="http://www.underarmour.com/shop/us/en/armour39?GAN=1&#038;cid=AF%7CSkimlinks%7CGAN%7CUS&#038;ganlid=Shop%20Under%20Armour%20Women's%20Training%20Apparel%20%2B%20Free%20Shipping%20on%20%2445&#038;clickid=0004d59ceb037fbc0ae01443ff006ca6">Armour39</a>, its next generation of wearable technology. Armour39 is an athletic performance monitoring system that measures "what matters most: WILLpower." WILLpower is Under Armour&#8217;s proprietary measurement for how hard an athlete pushes him or herself during a workout on a scale of&#8230; <br /><a href="http://mashable.com/2013/02/15/armour39/" >Continue reading...</a></p> <p>More About: <a href="http://mashable.com/tag/athletes/">athletes</a>, <a href="http://mashable.com/tag/t-shirt/">t-shirt</a>, <a href="http://mashable.com/tag/under-armour/">Under Armour</a>, <a href="http://mashable.com/tag/wearable-tech/">Wearable Tech</a>, <a href="http://mashable.com/tag/wearables/">wearables</a></p> HSJ.org's technology and journalism mashup Mashable http://feedproxy.google.com/~r/Mashable/~3/JevL6NG6R4E/ Mashable: Experience the Magic of LA in This Spectacular Time-Lapse <div style="float:right;margin-bottom:10px;margin-left:5px;"><a target="_blank" type="box_count" name="fb_share" href="http://www.facebook.com/sharer.php?u=http://mashable.com/2013/02/15/la-time-lapse/&src=sp" style="text-decoration: none;"><img style="border:none;margin-right:5px;" src="http://6.mshcdn.com/wp-content/themes/v7/img/share-buttons/fb.jpg" align="right" /></a><br /> <a target="_blank" href="http://twitter.com/share?url=http://mashable.com/2013/02/15/la-time-lapse/&amp;via=mashable"><img style="border:none;margin-right:5px;" width="51" height="51" src="http://6.mshcdn.com/wp-content/themes/v7/img/tweet.jpg" align="right"/></a></div> <p><a href="http://mashable.com/2013/02/15/la-time-lapse/"><img src="http://9.mshcdn.com/wp-content/uploads/2013/02/latimelapse-357x200.png" style="max-width:575px;height:auto;margin:0 auto 10px auto;display:block;" /></a></p> <p>From the sun to the architecture, the palm trees to the bright lights, the celebs to the beach, Los Angeles has it all. </p> <p><strong>SEE ALSO:<a href="http://mashable.com/2013/01/08/time-lapse-landscapes-2/"> Take a Mental Time-Out With Stunning Time-Lapse of World Landscapes</a></strong></p> <p>This video shows the glitz and the glamor of the city in stunning visuals that will have you booking a flight to SoCal in no time. </p> <p><em>Video and image courtesy of Vimeo, <a href="http://vimeo.com/ivideomaking" target="_blank">iVideoMaking</a>.</em></p> <p>More About: <a href="http://mashable.com/tag/time-lapse/">time-lapse</a>, <a href="http://mashable.com/tag/timelapse/">Timelapse</a>, <a href="http://mashable.com/tag/vimeo/">Vimeo</a></p><a href='http://ad.doubleclick.net/jump/mash.to/rss;pos=atf;tag=ad;mtype=standard;type=rss;sz=300x250;ord=1360992649' target='_blank'><img src='http://ad.doubleclick.net/ad/mash.to/rss;pos=atf;tag=ad;mtype=standard;type=rss;sz=300x250;ord=1360992649' /></a> HSJ.org's technology and journalism mashup Mashable http://feedproxy.google.com/~r/Mashable/~3/0WO9_6e26Hc/ Mashable: WeeWow Turns Your iPhone Into a Talk Box <div style="float:right;margin-bottom:10px;margin-left:5px;"><a target="_blank" type="box_count" name="fb_share" href="http://www.facebook.com/sharer.php?u=http://mashable.com/2013/02/15/weewow-talk-box/&src=sp" style="text-decoration: none;"><img style="border:none;margin-right:5px;" src="http://6.mshcdn.com/wp-content/themes/v7/img/share-buttons/fb.jpg" align="right" /></a><br /> <a target="_blank" href="http://twitter.com/share?url=http://mashable.com/2013/02/15/weewow-talk-box/&amp;via=mashable"><img style="border:none;margin-right:5px;" width="51" height="51" src="http://6.mshcdn.com/wp-content/themes/v7/img/tweet.jpg" align="right"/></a></div> <p><a href="http://mashable.com/2013/02/15/weewow-talk-box/"><img src="http://9.mshcdn.com/wp-content/uploads/2013/02/weewow-357x200.jpg" style="max-width:575px;height:auto;margin:0 auto 10px auto;display:block;" /></a>Not only are we inseparable from our devices, we can make ourselves sound like machines, too. If you're a fan of autotune, there's an app for that, or, a WeeWow. </p> <p><a href="http://www.kickstarter.com/projects/ridiculous/the-weewow?ref=category">WeeWow</a> turns your iPhone into a talk box with an adapter and tubing. The device routes your speaker's sound through the tube and lets you use your lips and teeth to shape the tone. </p> <p>Talking like a robot has never been easier. Check out the video above to see how it works. </p> <p>Ridiculo.us, WeeWow's creators, explains the device takes advantage of the <a href="http://mashable.com/category/iphone/">iPhone</a>'s sound-making capabilities. You can use any sound app, from synthesizers to guitars. </p> <p>Kyle Scheele stumbled across the idea while accidentally covering a phone's speake&#8230; <br /><a href="http://mashable.com/2013/02/15/weewow-talk-box/" >Continue reading...</a></p> <p>More About: <a href="http://mashable.com/tag/bc-video-lead/">bc video lead</a>, <a href="http://mashable.com/tag/iphone/">iphone</a>, <a href="http://mashable.com/tag/kickstarter/">kickstarter</a>, <a href="http://mashable.com/tag/music/">Music</a>, <a href="http://mashable.com/tag/technology/">technology</a>, <a href="http://mashable.com/tag/video/">Video</a></p> HSJ.org's technology and journalism mashup Mashable http://feedproxy.google.com/~r/Mashable/~3/CkYtN2VNWYQ/ Mashable: Ubuntu for Phones Hits Developers Next Week <div style="float:right;margin-bottom:10px;margin-left:5px;"><a target="_blank" type="box_count" name="fb_share" href="http://www.facebook.com/sharer.php?u=http://mashable.com/2013/02/15/ubuntu-phone-developers/&src=sp" style="text-decoration: none;"><img style="border:none;margin-right:5px;" src="http://6.mshcdn.com/wp-content/themes/v7/img/share-buttons/fb.jpg" align="right" /></a><br /> <a target="_blank" href="http://twitter.com/share?url=http://mashable.com/2013/02/15/ubuntu-phone-developers/&amp;via=mashable"><img style="border:none;margin-right:5px;" width="51" height="51" src="http://6.mshcdn.com/wp-content/themes/v7/img/tweet.jpg" align="right"/></a></div> <p><a href="http://mashable.com/2013/02/15/ubuntu-phone-developers/"><img src="http://9.mshcdn.com/wp-content/uploads/2013/02/ubuntu-phone-2-640x360.jpg" style="max-width:575px;height:auto;margin:0 auto 10px auto;display:block;" /></a>While the first <a href="http://mashable.com/2013/01/02/ubuntu-for-phones/">Ubuntu-based smartphones</a> won't be <a href="http://mashable.com/2013/02/07/ubuntu-phone/">available to the general public until October</a>, developers will gain access to preview builds of the OS next week.</p> <p>Canonical -- the company behind the Ubuntu project -- announced that the <a href="http://www.canonical.com/content/touch-developer-preview-ubuntu-be-published-21-february-2013" target="_blank">Touch Developer Preview of Ubuntu</a> will be available for the Galaxy Nexus and the <a href="http://mashable.com/category/nexus-4">Nexus 4</a> on Feb. 21, 2013.</p> <p>Canonical <a href="http://www.canonical.com/content/touch-developer-preview-ubuntu-be-published-21-february-2013" target="_blank">says</a> the Touch Developer Preview is designed for enthusiasts and developers -- giving them a chance to "familiarize themselves with Ubuntu's smartphone experience and develop applications on spare handsets."</p> <p>Even better, Canonical will install the new OS on the phones of developers who want it and are attending Mobile World Congress (M&#8230; <br /><a href="http://mashable.com/2013/02/15/ubuntu-phone-developers/" >Continue reading...</a></p> <p>More About: <a href="http://mashable.com/tag/ubuntu/">Ubuntu</a>, <a href="http://mashable.com/tag/ubuntu-for-phones/">ubuntu for phones</a></p> HSJ.org's technology and journalism mashup Mashable http://feedproxy.google.com/~r/Mashable/~3/RfdWTjRuOqE/ C3: Crowdsourcing workshop for the Farmington Daily Times I&#8217;m leading a workshop on crowdsourcing this afternoon for the Daily Times in Farmington, N.M. I&#8217;ll be using a lot of the tips from my 2011 post about crowdsourcing. Here are links to some crowdsourcing examples I will be using (what are some other good examples to add?): Guardian project on MP&#8217;s expenses Morning Sun crowdsourcing [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stevebuttry.wordpress.com&#038;blog=5821372&#038;post=10866&#038;subd=stevebuttry&#038;ref=&#038;feed=1" width="1" height="1" /> HSJ.org's technology and journalism mashup C3 http://stevebuttry.wordpress.com/2013/02/15/crowdsourcing-workshop-for-the-farmington-daily-times/ MediaShift: Poll: What Content Would You Pay For Online? The New York Times popularized the notion of a news organization charging for some content using the "metered pay wall." That means you get to read a certain number of free articles per month, then you have to pay up. That model is certainly getting around, with many more newspaper sites putting up pay walls, and even blogger Andrew Sullivan using a similar model to charge readers $19.99 per year (with some of his readers paying even more voluntarily). So what happens when you come upon one of...<br/> <br/> Please visit PBS MediaShift for the full story.<img src="http://feeds.feedburner.com/~r/pbs/mediashift-blog/~4/rwDTf52ORUo" height="1" width="1"/> HSJ.org's technology and journalism mashup MediaShift http://feedproxy.google.com/~r/pbs/mediashift-blog/~3/rwDTf52ORUo/poll-what-content-would-you-pay-for-online046.html 10,000 Words: Where journalism and tech: Thrash Lab Makes Captivating Feature Videos <p><img class="alignleft size-medium wp-image-17291" title="ThrashLab" src="http://www.mediabistro.com/10000words/files/2013/02/ThrashLab-300x170.png" alt="" width="300" height="170" />We&#8217;ve already discussed how short-form featured videos are changing the landscape of journalism by incorporating virality, but that does not mean that the longform feature video is slowly becoming left in the dust. In fact, many documentary companies are producing shareable, longer form feature videos that are pushing the boundaries of storytelling in the digital era.</p> <p>One of these companies is Thrash Lab, a California-based documentary team that releases all of its work for free on Youtube. Backed by Twitter god and <em>Two and a Half Men </em>star Ashton Kutcher, Thrash Lab has produced bi-coastal features focusing on people in all kinds of creative fields &#8212; but excels in producing clever, slice-of-life views into popular subcultures.</p> <p>Check out this feature on specialty coffeemakers below:<br /> <iframe width="640" height="360" frameborder="0" src="http://www.youtube.com/embed/lltlClnUdWo"></iframe></p> <p>Videos like this one have garnered more than 7 million video views and 37,000 followers since the channel launched last May. Quite a feat for Thrash Lab&#8217;s typically more reserved, cerebral narrative stylings and quirky subject choices.</p> <p>&nbsp;</p> <p>Overall, Thrash Lab&#8217;s successful features mean that Kutcher and company can actually teach a lot of journalists how to produce captivating video. Here are some key takeaways:</p> <ul> <li><strong>News can be pretty: </strong>Initiatives from the <em>NY Times</em> digital video series show that people are interested in high-quality video story. Videos don&#8217;t have to be grainy to be legitimate, and news features can work in a documentary-style video.</li> <li><strong>Keep the scope small:</strong> Just like the video above, videos often work better when they&#8217;re a mile deep instead of a mile wide. Take a sliver of a subculture, a single theme or even a single question and delve deeper &#8212; your story will be more cohesive that way.</li> <li><strong>Be emotionally strong</strong>: Videos are all about portraying emotion and helping the reader identify with the subject. Longer videos need an emotional pull &#8212; like any good story &#8212; and should be framed as such.</li> </ul> <p>What do you think of Thrash Lab&#8217;s work? Let us know in the comments.</p> <p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=lyYJmmC-6R4:eHed4oP4ShI:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=lyYJmmC-6R4:eHed4oP4ShI:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?i=lyYJmmC-6R4:eHed4oP4ShI:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=lyYJmmC-6R4:eHed4oP4ShI:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=lyYJmmC-6R4:eHed4oP4ShI:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?i=lyYJmmC-6R4:eHed4oP4ShI:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=lyYJmmC-6R4:eHed4oP4ShI:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=7Q72WNTAKBA" border="0"></img></a> </div> HSJ.org's technology and journalism mashup 10,000 Words: Where journalism and tech http://feedproxy.google.com/~r/10000words/wxYG/~3/lyYJmmC-6R4/thrash-lab-makes-captivating-feature-videos_b17286 Nieman Journalism Lab: Beyond Lehrer: Some optimism in Miami around foundations helping fill community info needs At Knight's Media Learning Seminar, community foundations talked about rebuilding the information ecosystems hurt by traditional media's decline. HSJ.org's technology and journalism mashup Nieman Journalism Lab http://feedproxy.google.com/~r/NiemanJournalismLab/~3/HZh9gVuFBFc/ Nieman Journalism Lab: This Week in Review: Jonah Lehrer&#8217;s lucrative apology, and two differing hyperlocal strategies Plus: Self-censorship in the media's coverage of drones, Time Warner's possible magazine sales plans, and the rest of the week's news about the future of news. HSJ.org's technology and journalism mashup Nieman Journalism Lab http://feedproxy.google.com/~r/NiemanJournalismLab/~3/Qr3MDAB7tgE/ MediaShift: Daily Must Reads, February 15, 2013 1. After a huge journalistic crime, on the level of Lehrer or Blair, should you get blacklisted from paid journalism? (Gawker) 2. NYT statistician might stop blogging if it influences election results (Politico) 3. Now Novel - the easy, social way to write a book...for a price (ventureburn) 4. 5 simple ways to track social media ROI (Mashable) 5. In a lawsuit with publishers, open textbook startup Boundless hits back (PaidContent.org) #mc_embed_signup{background:# fff;...<br/> <br/> Please visit PBS MediaShift for the full story.<img src="http://feeds.feedburner.com/~r/pbs/mediashift-blog/~4/gzSFDNVc8CI" height="1" width="1"/> HSJ.org's technology and journalism mashup MediaShift http://feedproxy.google.com/~r/pbs/mediashift-blog/~3/gzSFDNVc8CI/daily-must-reads-february-15-2013046.html MediaShift: Mediatwits #68: Watching State of the Union Online; Andrew Sullivan's Leaky Pay Wall We are back with the Mediatwits podcast, revamped in a roundtable format with "regulars" and occasional special guests. This week we have Mark Glaser moderating, along with the Guardian's Ana Marie Cox, Seattle Times' Mónica Guzmán and Reuters' Felix Salmon (USC's Andrew Lih can't join us this week). Special guest Andrew Sullivan will be joining us as well. Our topics this week include the State of the Union and how many people followed Obama's speech on social media and at WhiteHouse.gov,...<br/> <br/> Please visit PBS MediaShift for the full story.<img src="http://feeds.feedburner.com/~r/pbs/mediashift-blog/~4/0KVd3W0raZY" height="1" width="1"/> HSJ.org's technology and journalism mashup MediaShift http://feedproxy.google.com/~r/pbs/mediashift-blog/~3/0KVd3W0raZY/mediatwits-68-watching-state-of-the-union-online-andrew-sullivans-leaky-pay-wall046.html C3: #twutorial workshop for the Farmington Daily Times I am leading a workshop this afternoon for the Daily Times in Farmington, N.M. I will use tips or techniques from many, perhaps all, of my #twutorial posts: Step one for using Twitter as a reporter: Master advanced search Use lists, TweetDeck, HootSuite, saved searches, alerts to organize Twitter&#8217;s chaos Denver Post staffers&#8217; #theatershooting coverage [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stevebuttry.wordpress.com&#038;blog=5821372&#038;post=10861&#038;subd=stevebuttry&#038;ref=&#038;feed=1" width="1" height="1" /> HSJ.org's technology and journalism mashup C3 http://stevebuttry.wordpress.com/2013/02/14/twutorial-workshop-for-the-farmington-daily-times/ Nieman Journalism Lab: Finding tools vs. making tools: Discovering common ground between computer science and journalism At Georgia Tech's Computation + Journalism Symposium, representatives from both fields explored what the vibrant news information environment might look like. HSJ.org's technology and journalism mashup Nieman Journalism Lab http://feedproxy.google.com/~r/NiemanJournalismLab/~3/iOG2DKQDaiA/ Nieman Journalism Lab: The newsonomics of zero and The New York Times At America's top newspaper, the revenue decline has &#8212; for now, at least &#8212; stopped. But what do the trend lines tell us about how the Times will look in 2016? HSJ.org's technology and journalism mashup Nieman Journalism Lab http://feedproxy.google.com/~r/NiemanJournalismLab/~3/jd8V_In4hFo/ Instructify: TechTerms: A Dictionary Sometimes it is challenging to interpret a technologist&#8217;s explanation of a problem or to give clear and direct technology instructions to students (or colleagues) because of all of the techno-language we use. Tech Terms is here to help decipher the code. Tech Terms is an online dictionary dedicated to the language associated with computers and [...] HSJ.org's technology and journalism mashup Instructify http://instructify.com/2013/02/14/techterms-a-dictionary/ MediaShift: E-Books and Self-Publishing Roundup, February 14, 2013 1. High stakes if Apple e-books antitrust case goes to trial (Reuters) 2. TOC kicks off, explores the future of the book and the power of publishers (GoodEReader) 3. Serial fiction startup Plympton acquires company that delivers e-book installments by email and RSS (PaidContent.org) 4. Bowker and Vook partner to expand self-publishing services (AppNewser) 5. Atari Founder: "Books should be run like startups" (Mashable) #mc_embed_signup{background:# fff; clear:left; font:14px...<br/> <br/> Please visit PBS MediaShift for the full story.<img src="http://feeds.feedburner.com/~r/pbs/mediashift-blog/~4/ne8VdASXfK0" height="1" width="1"/> HSJ.org's technology and journalism mashup MediaShift http://feedproxy.google.com/~r/pbs/mediashift-blog/~3/ne8VdASXfK0/e-books-and-self-publishing-roundup-february-14-2013045.html MediaShift: Daily Must Reads, February 14, 2013 1. Blogonomics: Honesty is the best policy when soliciting donations on the web (Reuters) 2. 'House of Cards' and the joys of addiction viewing (The Verge) 3. Instagram asks court to throw out class action lawsuit over policy changes (memeburn) 4. Harvard professor: Digital may have disrupted media first, but education is next (GigaOm) 5. "We continue to support journalism excellence in the digital age." Knight Foundation regrets paying Lehrer fee (Knight Foundation) 6. 10 Digital Love...<br/> <br/> Please visit PBS MediaShift for the full story.<img src="http://feeds.feedburner.com/~r/pbs/mediashift-blog/~4/RhZw9O21oMA" height="1" width="1"/> HSJ.org's technology and journalism mashup MediaShift http://feedproxy.google.com/~r/pbs/mediashift-blog/~3/RhZw9O21oMA/daily-must-reads-february-14-2013045.html 10,000 Words: Where journalism and tech: The Problem With the Old Media and New Media Debate <p><img class="alignleft wp-image-17271" title="A-boxing-ring-001" src="http://www.mediabistro.com/10000words/files/2013/02/A-boxing-ring-001-300x180.jpg" alt="" width="270" height="162" />I am intrigued by the meta story surrounding the University of Toledo sexual harassment and resignation scandal. It&#8217;s not the story of leaked text messages that gets me, as gross and tiring as it is. Instead, it&#8217;s the old media versus new media argument that has resurfaced because of it. Which is just as tiring.</p> <p>Both <strong><a href="http://www.mediabistro.com/Deadspin-profile.html">Deadspin</a></strong> and the <em><strong><a href="http://www.mediabistro.com/Toledo-Blade-profile.html">Toledo Blade</a></strong></em> were working on breaking a story. On Tuesday, Deadspin posted it at 2:45 a.m., while the toledoblade.com posted at 7:13 a.m. That&#8217;s not exactly problematic; but the responses of both organizations was. Dave Murray, managing editor of the <em>Blade</em>, called out Deadspin on Twitter:</p> <blockquote><p>The difference between the coverage of this story by The Blade and Deadspin is that [Blade reporter Ryan] Autullo is a professional journalist who has named sources and you can believe what he reports.</p></blockquote> <p>Can&#8217;t we all just get along? <strong><a href="http://www.mediabistro.com/Jim-Romenesko-profile.html">Jim Romenesko</a></strong>&#8217;s blog has some insight about why <a href="http://jimromenesko.com/2013/02/13/down-on-deadspin/" target="_blank">print sport&#8217;s journalists may not like</a> sites like Deadspin that, as he says, take sport&#8217;s journalism off the field and into the locker room. As we&#8217;ve found out, that&#8217;s where you break some big stories. It was Deadspin, after all, who shocked the media by <a title="The Manti Te&#8217;o Scandal: How to Fact-Check in the Digital Age" href="http://www.mediabistro.com/10000words/manti-teo-fact-checking-101_b16890" target="_blank">breaking</a> the <strong><a href="http://www.mediabistro.com/Manti-Teo-profile.html">Manti Te&#8217;o</a></strong> story. This shouldn&#8217;t become a shouting match were new and old media try to prove who is more reliable, who has more worthy sources, or who&#8217;s doing it right.</p> <p> <a href="http://www.mediabistro.com/10000words/old-media-versus-new-media_b17270#more-17270" class="more-link">continued&#8230;</a></p> <p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=ch6WomULS0k:Pum7XlQ_pO4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=ch6WomULS0k:Pum7XlQ_pO4:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?i=ch6WomULS0k:Pum7XlQ_pO4:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=ch6WomULS0k:Pum7XlQ_pO4:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=ch6WomULS0k:Pum7XlQ_pO4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?i=ch6WomULS0k:Pum7XlQ_pO4:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=ch6WomULS0k:Pum7XlQ_pO4:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=7Q72WNTAKBA" border="0"></img></a> </div> HSJ.org's technology and journalism mashup 10,000 Words: Where journalism and tech http://feedproxy.google.com/~r/10000words/wxYG/~3/ch6WomULS0k/old-media-versus-new-media_b17270 C3: Social media workshop for the Farmington Daily Times I led a workshop on using social media today for the Daily Times in Farmington, N.M. We won&#8217;t cover Twitter today (except for some comparisons with Facebook) because I&#8217;ll be doing a workshop on Twitter tomorrow. Here are some links relating to today&#8217;s workshop: Here are my slides for today&#8217;s workshop: Facebook news-feed changes mean [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stevebuttry.wordpress.com&#038;blog=5821372&#038;post=10856&#038;subd=stevebuttry&#038;ref=&#038;feed=1" width="1" height="1" /> HSJ.org's technology and journalism mashup C3 http://stevebuttry.wordpress.com/2013/02/13/social-media-workshop-for-the-farmington-daily-times/ Nieman Journalism Lab: Press Publish 6: Rick Edmonds of Poynter on paywalls, print days, and the economics of newspapers The newspaper business analyst talks about what revenue strategies are showing signs of life and whether the paywall model works for everyone. HSJ.org's technology and journalism mashup Nieman Journalism Lab http://feedproxy.google.com/~r/NiemanJournalismLab/~3/Dp5Y1HZndV0/ 10,000 Words: Where journalism and tech: Pitchfork&#8217;s Ryan Schreiber to Bloggers: &#8216;Be willing to work for a long period of time for just the love of it&#8217; <p><img class="alignleft wp-image-76427" style="margin-right: 7px;" title="RyanSchreiber" src="http://www.mediabistro.com/fishbowlny/files/2013/02/RyanSchreiber.jpg" alt="" width="240" height="160" />Way back in 1995, <strong><a href="http://www.mediabistro.com/Ryan-Schreiber-profile.html">Ryan Schreiber</a></strong> was a high school graduate working as a record store clerk. Finding little on the Internet about indie music, he decided to start his own Web page and launched Pitchfork. With no publishing experience, the site eventually became the online authority on indie music, and nowadays a review there can make or break a career.</p> <p>In the latest installment of Mediabistro&#8217;s <a href="http://www.mediabistro.com/content/archives/Interviews.asp">So What Do You Do?</a> series, Schreiber says that aspiring entrepreneurs should &#8220;<span style="font-size: 13px; line-height: 19px;">be willing to put in the work for a long period of time for just the love of it.&#8221;</span></p> <p><span style="font-size: 13px; line-height: 19px;">&#8220;Today, more so than any other time, it seems really difficult to make a living in the media, especially in the music media,&#8221; he explained. &#8220;It&#8217;s just so crowded, and at this point the publications that are really able to establish themselves are the ones that are the most passionate and the most relatable. I find that the publications I tend to connect with most are ones that are, in many cases, written by a single voice, somebody who has a really interesting viewpoint or perspective.&#8221;</span></p> <p>Read the full interview in <a href="http://www.mediabistro.com/articles/details.asp?aID=11756&amp;">So What Do You Do, Ryan Schreiber, Founder and CEO of Pitchfork?</a></p> <p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=c5CHFGV2Dkw:Ay_1XuFr9Nk:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=c5CHFGV2Dkw:Ay_1XuFr9Nk:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?i=c5CHFGV2Dkw:Ay_1XuFr9Nk:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=c5CHFGV2Dkw:Ay_1XuFr9Nk:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=c5CHFGV2Dkw:Ay_1XuFr9Nk:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?i=c5CHFGV2Dkw:Ay_1XuFr9Nk:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=c5CHFGV2Dkw:Ay_1XuFr9Nk:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=7Q72WNTAKBA" border="0"></img></a> </div> HSJ.org's technology and journalism mashup 10,000 Words: Where journalism and tech http://feedproxy.google.com/~r/10000words/wxYG/~3/c5CHFGV2Dkw/ryan-schreiber-pitchfork-blogging-advice_b17262 10,000 Words: Where journalism and tech: How Different News Orgs and Websites Covered The State Of The Union Address <p>Planned political events like the annual State of the Union address aren&#8217;t the most compelling events to cover, but they can be a low-risk way to plan and test different coverage formats that you can later whip out for unpredictable breaking events. Below are a few of examples, ranging from Bing News to the Washington Post, of how various websites covered this year&#8217;s SOTU. The common theme: A live video stream and a live blog combined with some form of reader engagement. Many of the major sites also had a sponsor for their live coverage. Cha-ching!</p> <p><strong>NPR: </strong><a href="http://apps.npr.org/state-of-the-union-2013/">Live audio stream with a live blog and live reader chat. </a></p> <p><img class="alignnone wp-image-17235" title="Screen Shot 2013-02-12 at 6.25.19 PM" src="http://www.mediabistro.com/10000words/files/2013/02/Screen-Shot-2013-02-12-at-6.25.19-PM-1024x574.png" alt="" width="614" height="344" /></p> <p><em>I appreciated the live blog, though the discussion functionality at a national scale was a little disorienting. </em></p> <p>&nbsp;</p> <p><strong>WhiteHouse.gov: </strong><a href="http://www.whitehouse.gov/state-of-the-union-2013">An enhanced broadcast</a> that contained realtime captions, charts, graphs and other data. Social media participation and behind the scenes galleries.</p> <p><img title="Screen Shot 2013-02-12 at 6.35.11 PM" src="http://www.mediabistro.com/10000words/files/2013/02/Screen-Shot-2013-02-12-at-6.35.11-PM.png" alt="" width="599" height="393" /></p> <p><em>Obviously they had a bit of an access advantage, but I still appreciate how they take an out-of-the-box approach to a standard event. News organizations could steal this concept for after-the-fact video coverage recaps.</em></p> <p> <a href="http://www.mediabistro.com/10000words/how-different-news-orgs-and-websites-covered-the-state-of-the-union-address_b17227#more-17227" class="more-link">continued&#8230;</a></p> <p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=m4pPy0M4Npk:u7P5pRydBQU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=m4pPy0M4Npk:u7P5pRydBQU:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?i=m4pPy0M4Npk:u7P5pRydBQU:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=m4pPy0M4Npk:u7P5pRydBQU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=m4pPy0M4Npk:u7P5pRydBQU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?i=m4pPy0M4Npk:u7P5pRydBQU:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=m4pPy0M4Npk:u7P5pRydBQU:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=7Q72WNTAKBA" border="0"></img></a> </div> HSJ.org's technology and journalism mashup 10,000 Words: Where journalism and tech http://feedproxy.google.com/~r/10000words/wxYG/~3/m4pPy0M4Npk/how-different-news-orgs-and-websites-covered-the-state-of-the-union-address_b17227 WeMedia: Reinventing news with a Bang Whimpers won't save the news business. Our goal: reinvent it. Join us in an initiative that brings "the people formerly known as the audience," social interaction and personal technologies to solutions that foster journalism, unify knowledge and profit the changemakers of an informed society. HSJ.org's technology and journalism mashup WeMedia http://feedproxy.google.com/~r/wemediafeed/~3/nVV4oCrW29k/ CyberJournalist: First Knight News Challenge of 2013 on Open Gov launches Today, as we open the first Knight News Challenge of 2013 on Open Gov, we&#8217;re looking for answers to one central question: &#160;&#8220;How might we improve the way citizens and governments interact?&#8221; &#160;We think that new tools and approaches are giving citizens to drive change, and&#160;we&#8217;ve crafted a News Challeng . . . Read the [...] HSJ.org's technology and journalism mashup CyberJournalist http://feedproxy.google.com/~r/cyberjournalist/~3/4ILVEOjpixg/ CyberJournalist: Reactor Labs Launches Winston News Reader App We get our news from a lot of places these days &#8212; TV, newspapers, the Web, mobile apps, social networks. Having these multiple resources is certainly nice, but it can also be time-consuming trying to check them all in order to get the news that&#8217;s most important to you. To help simplify the process, . [...] HSJ.org's technology and journalism mashup CyberJournalist http://feedproxy.google.com/~r/cyberjournalist/~3/wwEF2LhAT4w/ CyberJournalist: &#8216;New York Times&#8217; Finally Closes World&#8217;s Most Obvious Hole in Paywall After The New York Times introduced its digital paywall in early 2011, some frustrated readers came up with elaborate ways to get around it, including launching a special Twitter feed and browser app. But it turned out there was a much simpler workaround: just delete &#8220;?gwh=numbers&#8221; from the URL and . . . Read the [...] HSJ.org's technology and journalism mashup CyberJournalist http://feedproxy.google.com/~r/cyberjournalist/~3/kSdMDc2Xrh0/ CyberJournalist: Microsoft again wants to be a content creator Microsoft is once again looking at being a content creator. It&#8217;s a path the company has trotted down several times in the past &#8212; in its MSN business, for instance &#8212; usually to eventually retreat. Microsoft now has a 125-person studio in Santa Monica devoted to making content for the Xbox. &#8220;We&#8217;re . . . [...] HSJ.org's technology and journalism mashup CyberJournalist http://feedproxy.google.com/~r/cyberjournalist/~3/p62FcMMM9BM/ WeMedia: Yesterday&#8217;s news tomorrow Print newspapers need to go beyond breaking news coverage and headlines when they report big events because their readers know what happened long before the paper is printed. HSJ.org's technology and journalism mashup WeMedia http://feedproxy.google.com/~r/wemediafeed/~3/yeBnPhzIMUY/ CyberJournalist: Time for iWatch (Comic) &#8211; Nitrozac and Snaggy &#8211; Voices &#8211; AllThingsD . . . Read the full story&#8230; HSJ.org's technology and journalism mashup CyberJournalist http://feedproxy.google.com/~r/cyberjournalist/~3/ksyCc11kWDM/ C3: Check Inside Thunderdome post on Digital First teamwork I blogged for Inside Thunderdome about the elaborate and outstanding teamwork of Digital First journalists in covering the Sandy Hook massacre. This is the kind of post I used to write here, but now I&#8217;m contributing those posts instead to Inside Thunderdome. I also blogged there last week about our December DFMie winners for the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stevebuttry.wordpress.com&#038;blog=5821372&#038;post=10852&#038;subd=stevebuttry&#038;ref=&#038;feed=1" width="1" height="1" /> HSJ.org's technology and journalism mashup C3 http://stevebuttry.wordpress.com/2013/02/12/check-inside-thunderdome-post-on-digital-first-teamwork/ 10,000 Words: Where journalism and tech: Rev3?s Adam Sessler Discusses the Ethics of Review Journalism <p><img class="alignleft size-full wp-image-17218" title="EASlimJim" src="http://www.mediabistro.com/10000words/files/2013/02/EASlimJim.jpeg" alt="" width="273" height="185" /><strong><a href="http://www.mediabistro.com/Adam-Sessler-profile.html">Adam Sessler</a></strong>, a popular gaming reporter and<em> </em>former host of <em>Attack of the Show</em> on NBC&#8217;s now-defunct G4 (now known as the Esquire Network), has built his career on giving honest reviews of entertainment and tech products for his longtime, gaming-obsessed fans. As the host of online TV show network Revision 3&#8242;s weekly segment  &#8221;Sessler Something,&#8221; he&#8217;s successfully bringing his same upfront and magnetic personality to Youtube. But, his normally ardent fans felt Sessler hit a sour note last week, placing a Slim Jim ad that promoted a contest with Electronic Arts &#8212; right before a review of <em>Dead Space 3</em>. Immediately, viewers cried foul of his ethics.</p> <p>In response to the accusation of a &#8220;pay for play&#8221; review &#8212; hinting that he could have taken a kick-back for a positive review of the game by EA &#8212; Sessler tackled the issue head-on in this week&#8217;s video, titled, &#8220;Publishers, Game Journalists, and OTHER EVILS!&#8221; In it, he firmly denies that the EA logo before the review was anything more than an honest mistake, and adds that he and his producers decided not to fix it because &#8220;The horses were out of the barn.&#8221; <a href="http://www.mediabistro.com/10000words/rev3s-adam-sessler-discusses-the-ethics-of-review-journalism_b17217#more-17217" class="more-link">continued&#8230;</a></p> <p>New Career Opportunities Daily: The <a href="http://www.mediabistro.com/joblistings/?c=rss">best jobs in media</a>. </p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=UGtS24ATXvM:V8rV2gPZ1NY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=UGtS24ATXvM:V8rV2gPZ1NY:V_sGLiPBpWU"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?i=UGtS24ATXvM:V8rV2gPZ1NY:V_sGLiPBpWU" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=UGtS24ATXvM:V8rV2gPZ1NY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=UGtS24ATXvM:V8rV2gPZ1NY:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?i=UGtS24ATXvM:V8rV2gPZ1NY:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/10000words/wxYG?a=UGtS24ATXvM:V8rV2gPZ1NY:7Q72WNTAKBA"><img src="http://feeds.feedburner.com/~ff/10000words/wxYG?d=7Q72WNTAKBA" border="0"></img></a> </div> HSJ.org's technology and journalism mashup 10,000 Words: Where journalism and tech http://feedproxy.google.com/~r/10000words/wxYG/~3/UGtS24ATXvM/rev3s-adam-sessler-discusses-the-ethics-of-review-journalism_b17217 Instructify: Mobile Device Integration Have you thought about starting a B.Y.O.D. (Bring Your Own Device) policy or incorporating mobile technologies in other ways in your classroom? You should check out Edutopia&#8217;s Mobile Devices for Learning: What You Need to Know. This classroom guide maps out the pros and cons of mobile device integration, highlights some exceptional apps, and gives [...] HSJ.org's technology and journalism mashup Instructify http://instructify.com/2013/02/11/mobile-device-integration/ C3: Valentine&#8217;s engagement winner: The Saratogian and The Crazy Things We Do for Love Source: saratogian.com via Saratogian News on Pinterest , Update: The runaway winner for the best Digital First Valentine&#8217;s engagement project is the Saratogian, with The Crazy Things We Do for Love. The Saratogian won 365 votes out of 750 votes cast, or 49 percent, a landslide in a 10-way race. A box of Valentine&#8217;s candy will be shipped [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=stevebuttry.wordpress.com&#038;blog=5821372&#038;post=10809&#038;subd=stevebuttry&#038;ref=&#038;feed=1" width="1" height="1" /> HSJ.org's technology and journalism mashup C3 http://stevebuttry.wordpress.com/2013/02/11/digital-first-newsrooms-engage-about-valentines-day/ Teaching Online Journalism: The future, and journalism education <p><a href="http://www.flickr.com/photos/macloo/2330597417"><img class="alignnone" title="Hippodrome Theater, Gainesville, Florida " alt="Hippodrome Theater, Gainesville, Florida " src="http://www.macloo.com/images/tojou/hippodrome_2008.jpg" width="530" /></a></p> <p>My university played host this weekend to several dozen journalism educators and some very wonderful working journalists. They all came to the <a title="Journalism Interactive 2013 " href="http://journalisminteractive.com/2013/">Journalism Interactive</a> conference to <strong>share</strong> what they know and <strong>learn</strong> new things about digital media and training the next generation of journalists.</p> <p>Most of our conference sessions were in the historic building in the photo above, which <a title="See a one-minute video slideshow " href="http://www.youtube.com/watch?v=_PgvHwpFh3Q">provided a warm atmosphere</a> unlike the typical conference hotel or campus-based venue. We had lovely sunny weather and lots of happy attendees. Those who were stranded overnight because of canceled flights (thanks to a big snowstorm in the northeastern U.S.) didn&#8217;t seem put out at the prospect of spending an extra day in Florida.</p> <p>Dan Reimold (<a title="CollegeMedia on Twitter " href="https://twitter.com/collegemedia">@collegemedia</a>) produced a 100-item liveblog during the event: <a title="Dan's blog post, with 100 bits of knowledge " href="http://collegemediamatters.com/2013/02/08/100-things-im-learning-at-journalism-interactive-2013-a-somewhat-live-blog/">100 Things I&#8217;m Learning at Journalism Interactive 2013</a>. It&#8217;s full of links and images &#8212; kind of like a conference-in-a-box for you to take home.</p> <p>I produced a Storify using the tweets I had favorited during the events of Friday and Saturday at J/i. This was an interesting exercise in curation for me &#8212; I tried to keep up with all tweets tagged #jiconf as they appeared, and I favorited only about 1 in 20. Then I opened my own Twitter Favorites in the Storify editing window and made selections with the aim of representing different attendees and different panels and speakers.</p> <p>Here&#8217;s the result: <a title="Storify summary of J/i conference " href="http://storify.com/macloo/summing-up-journalism-interactive-v-2">Summing up Journalism Interactive v.2</a>.</p> <p>Between Dan&#8217;s blog post, the Storify summary and the session videos soon to appear on the J/i website, you can get most of the resources and tips that were shared at the conference.</p> <p>But if you weren&#8217;t there in person &#8212; well! You missed a really good time.</p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/tojou?a=rXPlTIajD2w:9NZKjnqPbD4:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/tojou?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=rXPlTIajD2w:9NZKjnqPbD4:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/tojou?i=rXPlTIajD2w:9NZKjnqPbD4:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=rXPlTIajD2w:9NZKjnqPbD4:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/tojou?i=rXPlTIajD2w:9NZKjnqPbD4:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=rXPlTIajD2w:9NZKjnqPbD4:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/tojou?i=rXPlTIajD2w:9NZKjnqPbD4:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=rXPlTIajD2w:9NZKjnqPbD4:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/tojou?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=rXPlTIajD2w:9NZKjnqPbD4:YwkR-u9nhCs"><img src="http://feeds.feedburner.com/~ff/tojou?d=YwkR-u9nhCs" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/tojou/~4/rXPlTIajD2w" height="1" width="1"/> HSJ.org's technology and journalism mashup Teaching Online Journalism http://feedproxy.google.com/~r/tojou/~3/rXPlTIajD2w/ Instructify: Paper.li Do you love the content in your Twitter feed, but don&#8217;t care for the aesthetics of reading a twitter feed? Or maybe your Twitter feed is so busy that you have a hard time keeping up with all of the great content. Paper.li can help. Paper.li creates an aesthetically pleasing digital newspaper that pulls from [...] HSJ.org's technology and journalism mashup Instructify http://instructify.com/2013/02/07/paper-li/ WeMedia: As news cathedrals fall, an unfinished architecture The dismantling of the news industry&#8217;s landmark architecture occurs throughout the U.S. There is more to this than nostalgia for grand buildings and the indignity of decline.  It&#8217;s personal. HSJ.org's technology and journalism mashup WeMedia http://feedproxy.google.com/~r/wemediafeed/~3/n6ivYS-qedc/ Knight Digital Media: Free Online Training Series in Data Journalism We are bringing world class digital training straight to you. And, yep, it&#8217;s FREE. HSJ.org's technology and journalism mashup Knight Digital Media http://multimedia.journalism.berkeley.edu/blog/2013/feb/6/free-online-training-series-data-journalism/ Personal Technology: Surface Pro: Hefty Tablet Is a Laptop Lightweight Microsoft's Surface Pro tablet has some of the attributes of a laptop and is capable of running full-featured Windows 8, though at a price -- in dollars and pounds, says Walt Mossberg. HSJ.org's technology and journalism mashup Personal Technology http://allthingsd.com/20130205/surface-pro-hefty-tablet-is-a-laptop-lightweight/ WeMedia: Lights out: Oreo&#8217;s dunk in the dark We watched in real times as Twitter and social media crushed another traditional media model. HSJ.org's technology and journalism mashup WeMedia http://feedproxy.google.com/~r/wemediafeed/~3/ltSQKEaSXlE/ Instructify: Digital Learning Day Digital Learning Day is coming! This Wednesday, February 6, will be the second annual event. Digital Learning Day is a national campaign that celebrates teachers and shines a spotlight on successful instructional practice and effective use of technology in classrooms across the country. The inaugural Digital Learning Day boasted tens of thousands of teachers representing [...] HSJ.org's technology and journalism mashup Instructify http://instructify.com/2013/02/04/digital-learning-day/ Knight Digital Media: Unleash your inner data geek Join our spring Visualizing Data Workshop Series. HSJ.org's technology and journalism mashup Knight Digital Media http://multimedia.journalism.berkeley.edu/blog/2013/jan/30/unleash-your-inner-data-geek/ Personal Technology: BlackBerry Reinvents Itself to Compete With All-Touch Smartphones Walt reviews BlackBerry's Z10 that reinvents the brand, losing its famous keyboard and offering a new user interface. HSJ.org's technology and journalism mashup Personal Technology http://allthingsd.com/20130130/blackberry-reinvents-itself-to-compete-with-all-touch-smartphones/ Knight Digital Media: Citizen Videos-A Primer for Reporters-Authentication In this second part of our series on citizen videos, we look at the issue of authenticity and best practices for validating the information before releasing the video to your audience. HSJ.org's technology and journalism mashup Knight Digital Media http://multimedia.journalism.berkeley.edu/blog/2013/jan/28/citizen-videos-primer-reporters-authentication/ Knight Digital Media: Citizen Video: A Primer for Reporters Utilizing citizen video effectively can enhance a story and provide a deeper understanding of events. Madeleine Blair a graduate of the UC Berkeley Graduate School of Journalism shares with us her real world insights for using citizen video in your story. HSJ.org's technology and journalism mashup Knight Digital Media http://multimedia.journalism.berkeley.edu/blog/2013/jan/23/citizen-video-primer-reporters/ Personal Technology: Sometimes They're Tablets, Sometimes They're Not Walt looks at three PCs that attempt to function as both tablets and traditional laptops. HSJ.org's technology and journalism mashup Personal Technology http://allthingsd.com/20130122/sometimes-theyre-tablets-sometimes-theyre-not/ Personal Technology: A Way to Share Photos, Files And Money in Black & White Walt reviews Xsync, an iPhone app that uses QR codes to transfer photos, songs, videos and even money. HSJ.org's technology and journalism mashup Personal Technology http://allthingsd.com/20130115/a-way-to-share-photos-files-and-money-in-black-white/ WeMedia: Grants for journalism startups led by women Two grant programs aim to help women launch journalism startups. HSJ.org's technology and journalism mashup WeMedia http://feedproxy.google.com/~r/wemediafeed/~3/GjexoDCgFiI/ Personal Technology: Windows 8: Not for Old-at-Heart PCs If you're thinking of upgrading your PC to the new Windows 8, be prepared for hassles and disappointment, especially if the computer is more than a year or two old, says Walt. HSJ.org's technology and journalism mashup Personal Technology http://allthingsd.com/20130108/windows-8-not-for-old-at-heart-pcs/ Teaching Online Journalism: What people search for online <p>When you&#8217;re writing a blog, you should check your stats from time to time (I&#8217;m not as obsessive about it as some are) to see what people are reading, where they came from (referrers), what they click in your posts.</p> <p>Search terms are especially interesting to me. They don&#8217;t exactly correlate with the <a title="Most-viewed posts in 2012 (Teaching Online Journalism) " href="http://mindymcadams.com/tojou/2012/most-viewed-posts-in-2012/">most-viewed posts</a> on a blog.</p> <p><img class="alignnone" alt="Chart: Total Visits by Search Term" src="http://www.macloo.com/images/tojou/tojou_search_chart_2012_small.png" width="550" height="384" /></p> <p>I find the popularity of the search terms <em>timeline, timelines,</em> and &#8212; <a title="Spreadsheet view of the specific search terms used, including others not on chart " href="http://www.macloo.com/images/tojou/tojou_search_stats_2012.png" target="_blank">check out the detail list!</a> &#8212; the Chinese characters for &#8220;timeline&#8221; to be mystifying. When I do a Google search for <em>timelines,</em> <a title="Timelines in journalism: A closer look " href="http://mindymcadams.com/tojou/2011/timelines-in-journalism-a-closer-look/">my post about that topic</a> doesn&#8217;t even appear on the first two pages of results.</p> <p>That brings me to a key observation about paying attention to your stats. If people are coming to your site because of a search, you should think about whether you might want to offer them <em>more</em> on that topic. I don&#8217;t mean you should add stuff that doesn&#8217;t match the mission or purpose of your blog &#8212; but think about <em>whether it makes sense</em> for you to beef up your content to satisfy those searchers.</p> <p>Early in 2011, I looked at my blog stats and saw that a large number of searches then included the word <em>timeline</em>. So I searched my blog and found I didn&#8217;t have any posts devoted to the design or production of timeline graphics. So I made a mental note to get around to that, someday &#8212; because those graphics are part of teaching about online journalism.</p> <p>Later that year, in April, I was asking students in a journalism course to create an interactive timeline graphic in Adobe Flash. I wanted to show them examples, so I dug into my bookmarks &#8212; and then I had the material for a blog post about timelines (already linked above). I suppose that accounts for the extraordinary dominance of related terms in my stats for 2012.</p> <p>There are hundreds of search terms (in my WordPress stats for this blog) that resulted in fewer than 40 site visits in 2012. If I did a text analysis of all the search terms (maybe using a clustering algorithm from <a title="Flag key words and phrases that show up most frequently " href="https://www.overviewproject.org/" target="_blank">Overview</a>?), maybe I would find others in the 200-300 count range, or even higher, but I&#8217;m not that into it. I had enough interest to paste the top search terms into Excel and generate the chart you see above &#8212; which took a lot less time to do than writing this post!</p> <p>Take a look at your blog&#8217;s search stats &#8212; if you&#8217;re serious about blogging.</p> <p><strong>Update:</strong> Total search terms that people used in 2012 to come to <em>Teaching Online Journalism</em>: 498 (my WordPress logs do not show any terms that were used fewer than 5 times). Total visits from those search terms: 10,837. (So the people who came for timelines may represent about one-fifth of all who came via search.) Total site visits for the year: 99,567.</p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/tojou?a=k6VuFychiS4:0Sk869HX7RY:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/tojou?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=k6VuFychiS4:0Sk869HX7RY:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/tojou?i=k6VuFychiS4:0Sk869HX7RY:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=k6VuFychiS4:0Sk869HX7RY:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/tojou?i=k6VuFychiS4:0Sk869HX7RY:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=k6VuFychiS4:0Sk869HX7RY:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/tojou?i=k6VuFychiS4:0Sk869HX7RY:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=k6VuFychiS4:0Sk869HX7RY:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/tojou?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=k6VuFychiS4:0Sk869HX7RY:YwkR-u9nhCs"><img src="http://feeds.feedburner.com/~ff/tojou?d=YwkR-u9nhCs" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/tojou/~4/k6VuFychiS4" height="1" width="1"/> HSJ.org's technology and journalism mashup Teaching Online Journalism http://feedproxy.google.com/~r/tojou/~3/k6VuFychiS4/ Teaching Online Journalism: Should you get a master&#8217;s in journalism? <p>To answer that question, make sure you know what you want to gain from the experience. Because getting a master&#8217;s degree <em>is</em> an <strong>experience</strong> &#8212; as well as an investment of your <strong>time</strong> and your <strong>money</strong>.</p> <p>Mu Lin, a professor at Georgian Court University in Lakewood, New Jersey, has addressed this in a new blog post:</p> <p><a title="Blog post by Mu Lin - Jan. 4, 2013 " href="http://www.mulinblog.com/2013/01/04/masters-program-in-digital-journalism/" target="_blank">A survey of master&#8217;s programs in digital journalism in US</a></p> <p>Lin wrote:</p> <blockquote><p>Digital expertise is no longer an option for journalism students at both undergraduate and graduate levels, and digital training should be an integral part of any journalism program.</p></blockquote> <p>Unfortunately, digital training is not always <em>desired</em> by students who enroll in a journalism master&#8217;s degree program.</p> <p>When students enroll in a graduate program for journalism, they come with a very wide range of expectations and assumptions (this is true not only at my university &#8212; I&#8217;ve discussed this with professors at various j-schools around the United States and Canada, and they see the same range).</p> <p>Some students have not thoroughly researched what real journalists do in their jobs. Some students are not fully aware of how the journalism field has changed in the past 10 years.</p> <p>One consequence of that shortage of information: Students may resist or even reject training in digital skills necessary for, say, data-driven journalism. Why? Because the student wants to be &#8220;a writer&#8221; or &#8220;a TV reporter.&#8221;</p> <p>Everyone who wants to apply to any journalism graduate program, at any university, needs to research the field and the jobs in that field. Don&#8217;t make any assumptions. Check out the <a title="JournalismJobs.com - real job ads " href="http://journalismjobs.com/Search_Jobs_all.cfm" target="_blank">ads for real journalism jobs</a> today.</p> <p><strong>Related post:</strong> <a title="If you have one journalism degree already, you don't need another one " href="http://mindymcadams.com/tojou/2008/advice-to-journalism-students-forget-grad-school/">Advice to journalism students: Forget grad school!</a></p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/tojou?a=a3V8zt4qSV4:xn8aOsbT6u8:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/tojou?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=a3V8zt4qSV4:xn8aOsbT6u8:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/tojou?i=a3V8zt4qSV4:xn8aOsbT6u8:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=a3V8zt4qSV4:xn8aOsbT6u8:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/tojou?i=a3V8zt4qSV4:xn8aOsbT6u8:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=a3V8zt4qSV4:xn8aOsbT6u8:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/tojou?i=a3V8zt4qSV4:xn8aOsbT6u8:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=a3V8zt4qSV4:xn8aOsbT6u8:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/tojou?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=a3V8zt4qSV4:xn8aOsbT6u8:YwkR-u9nhCs"><img src="http://feeds.feedburner.com/~ff/tojou?d=YwkR-u9nhCs" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/tojou/~4/a3V8zt4qSV4" height="1" width="1"/> HSJ.org's technology and journalism mashup Teaching Online Journalism http://feedproxy.google.com/~r/tojou/~3/a3V8zt4qSV4/ Teaching Online Journalism: Required reading: How open source makes you better <p>In this blog post (<a title="Why Journalism Tools Gather Dust - Dec. 31, 2012 " href="http://slifty.com/2012/12/why-journalism-tools-gather-dust/" target="_blank">Why Journalism Tools Gather Dust</a>), Dan Schultz of <em>The Boston Globe</em> describes what amounts to one of the big reasons why news websites are not as successful as they could be.</p> <blockquote><p>If you borrow code then you are more likely to be familiar with what the rest of the world is doing. If you share code then you are going to build your systems with an emphasis on reuse and extensibility (i.e. correctly). If you regularly borrow AND share code then you are building a community around whatever it is you do.</p> <p>What I&#8217;m trying to say is that if newspapers can buy into the mantra of openness &#8212; even just internal openness &#8212; they can kill about thirty birds with one stone.</p> <p>But they usually don&#8217;t.</p></blockquote> <p>Legacy media companies have a lot of bad habits. Like some close-minded people, these companies have dragged their ancient prejudices and beliefs with them into their old age.</p> <p>What Schultz describes reminded me of a newsroom that jealously guards a &#8220;scoop&#8221; that&#8217;s not really a scoop &#8212; some news they uncovered that &#8212; seriously, guys &#8212; either no one really cares about except other journalists, or everyone will find out about anyway within an hour, so who the heck cares if you break it first? (I&#8217;m not saying there are no real scoops; I&#8217;m just saying that journalists sometimes get all proprietary and hush-hush about something that truly is not groundbreaking or even secret.)</p> <p>As Schultz points out, some media organizations such as <em>The New York Times</em> do follow open-source principles &#8212; but there&#8217;s more to it than that:</p> <blockquote><p>[W]ithout a supportive institutional strategy, open source and reusable code are just nice-to-haves.</p></blockquote> <p>A deadline mentality (also dragged along from the past) encourages short-term thinking. Almost everything in most newsrooms is about today and right now; very little is about planning and building for the future.</p> <p>Recently a friend of mine &#8212; formerly a professional programmer and systems analyst &#8212; lectured me about my plan to teach journalism student to code. Teach them to respect commenting and documentation, she said. Teach them to write code that others can come along later and read, because by doing so, they will become better programmers, and their future code will be better because of the effort.</p> <p>Why is this required reading?  These ideas are important for discussion, both in the classroom and in the newsroom.</p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/tojou?a=5Bll5F8QMbg:NW7-_oZx1IU:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/tojou?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=5Bll5F8QMbg:NW7-_oZx1IU:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/tojou?i=5Bll5F8QMbg:NW7-_oZx1IU:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=5Bll5F8QMbg:NW7-_oZx1IU:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/tojou?i=5Bll5F8QMbg:NW7-_oZx1IU:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=5Bll5F8QMbg:NW7-_oZx1IU:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/tojou?i=5Bll5F8QMbg:NW7-_oZx1IU:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=5Bll5F8QMbg:NW7-_oZx1IU:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/tojou?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=5Bll5F8QMbg:NW7-_oZx1IU:YwkR-u9nhCs"><img src="http://feeds.feedburner.com/~ff/tojou?d=YwkR-u9nhCs" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/tojou/~4/5Bll5F8QMbg" height="1" width="1"/> HSJ.org's technology and journalism mashup Teaching Online Journalism http://feedproxy.google.com/~r/tojou/~3/5Bll5F8QMbg/ Knight Digital Media: Custom Trainings: Supporting the Next Generation of Broadcast Media How can television and radio stations effectively adapt their content for the web, especially new mobile platforms? We can help. HSJ.org's technology and journalism mashup Knight Digital Media http://multimedia.journalism.berkeley.edu/blog/2012/dec/10/custom-trainings-supporting-next-generation-broadc/ Teaching Online Journalism: Teaching programming to journalists <p><img class="alignnone" title="Python interpreter, Mac OS, Terminal " src="http://www.macloo.com/images/tojou/pythoninstall5.png" alt="" width="540" height="190" /></p> <p>I&#8217;ve been thinking about this a lot lately. I&#8217;ve been preparing a <a title="MMC 4341 Advanced Online Media Production " href="http://mmc4341.wordpress.com/" target="_blank">syllabus</a> for an upper-level undergraduate journalism course that I will begin teaching in January. I&#8217;ve been <a title="Experiences with learning Python &quot;the hard way&quot; " href="http://babydatajournalism.tumblr.com/post/36354597651/learn-python-exercises-0-34" target="_blank">learning Python</a> and starting to <a title="At Code School - Report Card " href="http://www.codeschool.com/users/macloo" target="_blank">learn about jQuery</a>.</p> <p>I&#8217;ve got some advantages: I learned HTML in 1995. (I bought a book and did all the exercises in it, at home, on my own time.) I played with the BASIC programming language on my first computer in 1984 until I learned how programming works. (I bought a book and did many of the exercises in it.) I bought an account at an early online community called the WeLL, which gave me access to a Unix command line, which helped me learn about the Internet before we had the Web. I think that was around 1989. (I bought a book to learn Unix commands.)</p> <p>I&#8217;ve had no formal training in programming or Web technologies. My B.A. is in print journalism.</p> <p><img class="alignright" title="From Jennifer LaFleur's presentation at ONA12 " src="http://www.macloo.com/images/tojou/prog1lafleur_sm.png" alt="" width="320" height="222" />I&#8217;ve got some disadvantages: I don&#8217;t have strong inclinations toward investigative reporting. I&#8217;ve taken two or three workshops with the old computer-assisted reporting crowd, and I admire what they do. I attended <a title="Data: Collect, Clean and Manipulate " href="http://www.slideshare.net/JenniferLaFleur/ona-2012" target="_blank">a wonderful presentation</a> by Jennifer LaFleur (director of computer-assisted reporting at ProPublica) at a recent conference. However, I seem to lack all interest in examining large datasets. I can download them, dump them into Excel, and clean them. After that, I have no desire to do anything else with them. (I&#8217;m not proud of this. I&#8217;m just saying.)</p> <p>I&#8217;ve had almost no math education. High school algebra and, in college, symbolic logic. No calculus. Not even a geometry class.</p> <p>So I think about my journalism students. I think about what I like and don&#8217;t like, what I consider fun and interesting, and what I don&#8217;t. And I look at all the great work being done online by all kinds of journalists using a wide variety of digital tools.</p> <p><img class="alignright" title="Some HTML5 code " src="http://www.macloo.com/images/tojou/prog2html2.png" alt="" width="330" height="397" />What I want to do is open doors.</p> <p>I want to be able to show journalism students that <em>they can</em> do things with code. Even if they think they can&#8217;t.</p> <p>Above all, I want them to understand that &#8220;doing things with code&#8221; can lead you in several very different directions in the field of journalism.</p> <p>This is important.</p> <p>We can offer a course that focuses on Web technologies &#8212; HTML, CSS, JavaScript, etc. But there is no data journalism in that class. And a lot of the students are going to hate typing those little brackets and so on. They&#8217;ll be so happy when that course is done and they never have to do that again.</p> <p>Moreover, they won&#8217;t practice what they learned, and very soon, they will forget all of it.</p> <p><img class="alignright" title="The Data Journalism Handbook " src="http://www.macloo.com/images/tojou/datajhandbook.jpg" alt="" width="320" height="267" />We can offer a course about <a title="Journalist Paul Bradshaw's e-book about scraping " href="https://leanpub.com/scrapingforjournalists" target="_blank">scraping</a> and doing stuff with large data sets. We can teach students <a title="The Data Journalism Handbook " href="http://datajournalismhandbook.org/" target="_blank">how to find stories in data</a>. Students who like this, who learn how to do it and want to continue doing it, are probably among those most likely to get a journalism job. Like the Web technologies course, though, this is a class that many students will either avoid like the plague or take and then count the minutes until it&#8217;s over.</p> <p>Right now, many of you might be thinking thoughts about two types of students: those who appreciate such a course and use what they learn in it, and those who are not appreciative &#8212; and so what? Forget about them.</p> <p>What I&#8217;ve been thinking about &#8212; a lot &#8212; is that there are a zillion ways to turn students off. To make them do things in a class that result in the students forming negative opinions. &#8220;I don&#8217;t like this,&#8221; or &#8220;I&#8217;m no good at this.&#8221; (I think this often happens in Reporting 101 courses too.)</p> <p>Learning that <em>you can</em> do these things &#8212; these code type things &#8212; is the first step. Learning that you are capable. You can figure this out. You are not &#8220;bad at math,&#8221; or &#8220;bad at computers.&#8221;</p> <p><img class="alignnone" title="WTF - Code Quality Measurement, by Martin Schmid on Flickr " src="http://www.macloo.com/images/tojou/wtf_code.jpg" alt="" width="500" height="453" /></p> <p>Most journalism students learned &#8212; back in high school, or even before &#8212; that they are &#8220;good at writing.&#8221; Some of them are quite surprised to learn (in Reporting 101) that they are not good at writing a lede, finding appropriate sources, avoiding cliches, or using commas correctly. Yet the confidence that they are good at writing will sustain many of them through all kinds of setbacks.</p> <p>If students realize that <em>they can</em> write code &#8212; they <em>can</em> figure it out, solve problems, make things that work properly &#8212; they will have opened a door that leads to dozens of different journeys in journalism.</p> <ul> <li>They might choose data journalism and the investigation of large datasets.</li> <li>They might choose design &#8212; they might go on to create <a title="Subcompact Publishing, by Craig Mod " href="http://craigmod.com/journal/subcompact_publishing/" target="_blank">new user experiences</a> that make journalism more interesting to more people.</li> <li>They might become a hybrid, a graphic journalist who combines data and presentation to make complex stories easier to understand, using animation and interaction.</li> </ul> <p>My concern is that <em>the way we introduce code</em> to journalism students can push away those who might really excel in one of those areas.</p> <p>I don&#8217;t have a solution. I don&#8217;t know if there is one.</p> <p>But again and again I return to the way I felt in 1984 when I was learning BASIC, in 1995 when I was learning HTML. It was fun. I was happy to be learning. I completed little exercises and they worked. I felt proud of myself.</p> <p>I thought: <em>I can do this.</em></p> <p>(Image credits: Python interpreter, <a href="http://babydatajournalism.tumblr.com/post/20704018450/how-i-installed-python-april-2012-mac-os" target="_blank">Mindy McAdams</a>; &#8220;Our database,&#8221; <a href="http://www.slideshare.net/JenniferLaFleur/ona-2012" target="_blank">Jennifer LaFleur</a>; <a href="http://datajournalismhandbook.org/" target="_blank">Data Journalism Handbook</a>; WTF cartoon, <a href="http://www.flickr.com/photos/smitty/2245445147/" target="_blank">Martin Schmid</a>)</p><div class="feedflare"> <a href="http://feeds.feedburner.com/~ff/tojou?a=MX_A_aj-MB0:mCrO53hOmac:yIl2AUoC8zA"><img src="http://feeds.feedburner.com/~ff/tojou?d=yIl2AUoC8zA" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=MX_A_aj-MB0:mCrO53hOmac:F7zBnMyn0Lo"><img src="http://feeds.feedburner.com/~ff/tojou?i=MX_A_aj-MB0:mCrO53hOmac:F7zBnMyn0Lo" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=MX_A_aj-MB0:mCrO53hOmac:D7DqB2pKExk"><img src="http://feeds.feedburner.com/~ff/tojou?i=MX_A_aj-MB0:mCrO53hOmac:D7DqB2pKExk" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=MX_A_aj-MB0:mCrO53hOmac:gIN9vFwOqvQ"><img src="http://feeds.feedburner.com/~ff/tojou?i=MX_A_aj-MB0:mCrO53hOmac:gIN9vFwOqvQ" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=MX_A_aj-MB0:mCrO53hOmac:qj6IDK7rITs"><img src="http://feeds.feedburner.com/~ff/tojou?d=qj6IDK7rITs" border="0"></img></a> <a href="http://feeds.feedburner.com/~ff/tojou?a=MX_A_aj-MB0:mCrO53hOmac:YwkR-u9nhCs"><img src="http://feeds.feedburner.com/~ff/tojou?d=YwkR-u9nhCs" border="0"></img></a> </div><img src="http://feeds.feedburner.com/~r/tojou/~4/MX_A_aj-MB0" height="1" width="1"/> HSJ.org's technology and journalism mashup Teaching Online Journalism http://feedproxy.google.com/~r/tojou/~3/MX_A_aj-MB0/ Adam Westbrook: The last post After six years, 520 posts and who knows how many words, this is the last thing I&#8217;m going to write on this blog.  It&#8217;s a decision I&#8217;ve been thinking about for almost a year and I&#8217;ve kept putting it off, partly because I still had things I wanted to figure out and share with you, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adamwestbrook.wordpress.com&#038;blog=390982&#038;post=4158&#038;subd=adamwestbrook&#038;ref=&#038;feed=1" width="1" height="1" /> HSJ.org's technology and journalism mashup Adam Westbrook http://adamwestbrook.wordpress.com/2012/10/04/the-last-post/ Adam Westbrook: A quick note on innovation in media The first thing to realise is that the secret is not to come up with a new idea. There is rarely such a thing. Instead, the secret is to look at a space with people, or businesses already established, and see what they&#8217;re doing wrong. Then invent something that improves on what they do. Whether [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adamwestbrook.wordpress.com&#038;blog=390982&#038;post=4113&#038;subd=adamwestbrook&#038;ref=&#038;feed=1" width="1" height="1" /> HSJ.org's technology and journalism mashup Adam Westbrook http://adamwestbrook.wordpress.com/2012/09/17/a-quick-note-on-innovation-in-media/ Adam Westbrook: How 1 and 1 makes 3 and more lessons in storytelling from Ken Burns Tumblr followers might have seen this video I discovered (via Maria Popova&#8217;s ever-excellent Brain Pickings) last week. It&#8217;s a short profile of the history documentary filmmaker Ken Burns, a man whose technique and style has become so recognisable, he&#8217;s even had an effect named after him. Burns has a difficult job: make stories from the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adamwestbrook.wordpress.com&#038;blog=390982&#038;post=4102&#038;subd=adamwestbrook&#038;ref=&#038;feed=1" width="1" height="1" /> HSJ.org's technology and journalism mashup Adam Westbrook http://adamwestbrook.wordpress.com/2012/09/10/how-1-and-1-makes-3-and-more-lessons-in-storytelling-from-ken-burns/ Adam Westbrook: 30 free ideas for multimedia producers and digital storytellers One of the first and best bits of advice I&#8217;ve ever been given has been this: write everything down. Writing an idea down &#8211; making it physical on the page &#8211; engages your brain in imaging how that idea might happen. As the words form on the page, you think about logistics, treatments, audiences. It [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adamwestbrook.wordpress.com&#038;blog=390982&#038;post=3675&#038;subd=adamwestbrook&#038;ref=&#038;feed=1" width="1" height="1" /> HSJ.org's technology and journalism mashup Adam Westbrook http://adamwestbrook.wordpress.com/2012/09/03/30-free-ideas-for-multimedia-producers-and-digital-storytellers/ Adam Westbrook: False starts Most of us, either through our upbringing, education or profession, have an aversion to making mistakes. Most of us too are governed in some way by a fear of failure. Fair enough, but we live in a world, and work in an industry, where change is afoot and where innovation is desperately needed. This comes [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=adamwestbrook.wordpress.com&#038;blog=390982&#038;post=3901&#038;subd=adamwestbrook&#038;ref=&#038;feed=1" width="1" height="1" /> HSJ.org's technology and journalism mashup Adam Westbrook http://adamwestbrook.wordpress.com/2012/08/27/false-starts/ Hackademic: Are data journalism and online engagement coming of age? It&#8217;s more complicated than a one-word answer, of course, but data and online community work (developing communities and engaging users) seem to be moving from niche &#8216;extras&#8217; to core essentials in much of journalism. The word &#8216;data&#8217; has been creeping into advertisements for reporters. &#8220;Experience of data journalism&#8221; in a vacancy on Health Service Journal [...] HSJ.org's technology and journalism mashup Hackademic http://feedproxy.google.com/~r/hackademic/~3/EONYPZmcQjo/ Hackademic: Missing bookmarks and links from your delicious network? Recover them using RSS Delicious.com has killed its network &#8212; the social in social bookmarking &#8212; since its relaunch by AVOS. Well, put it in cold storage, at least.  But you can revive it yourself &#8212; to some extent &#8212; thanks to the power of RSS. The network still seems to be operating, and you can see the links [...] HSJ.org's technology and journalism mashup Hackademic http://feedproxy.google.com/~r/hackademic/~3/fw2QUAwHtRU/ News21: 2011 National Investigation: How Safe Is Your Food? 27 Next-Gen Journalists Produce foodsafety.news21.com All elements of a six-month News21 investigation into food safety are now available to be republished widely under the Creative Commons agreement, requiring credit only to Carnegie-Knight News21. Last week major media partners began publishing select stories from How Safe Is Your Food?, the 2011 national News21 project involving 27 [...] HSJ.org's technology and journalism mashup News21 http://news21.com/2011/10/foodsafety-launch/ News Games: The Frightening, Real-World Strength of Channel 4's 'Sweatshop' Game <img alt="Screen shot 2011-07-18 at 1.50.07 PM.png" src="http://www.pbs.org/idealab/Screen%20shot%202011-07-18%20at%201.50.07%20PM.png" width="500" height="390" class="mt-image-none" style="" /><div><br /></div><div><i>Originally published on <a href="http://www.pbs.org/idealab/2011/07/the-frightening-real-world-strength-of-channel-4s-sweatshop-game207.html">PBS's MediaShift Idea Lab</a> on July 27, 2011.</i></div><div><br /></div><div><i><a href="http://www.playsweatshop.com/">Sweatshop</a></i> is a new browser game, developed by <a href="http://littleloud.com/">Littleloud</a> for <a href="http://c4education.wordpress.com/about/">Channel 4 Education</a>, in which players fill the role of a factory floor manager in a developing nation. Taking design cues from the tower defense genre, the game tasks you with placing skilled workers and child laborers along a conveyor belt. It's also one of the most compelling and effective political games I've seen in recent years.&#160;<div><br /></div><div>Orders for different kinds of garments -- including hats, shirts, bags and shoes -- come down the line, and laborers assemble these products at varying speeds according to their specialty (or lack thereof, in the case of the children). For each completed garment, the player receives a small amount of cash that is then reinvested into hiring more workers or purchasing support items such as water coolers, fans and portable toilets. Some support items increase the speed or profitability of workers within their zone of effect, while others are required to prevent their inevitable exhaustion and (later in the game) bodily harm.&#160;</div><div><br /></div><div>Over the course of 30 stages, players are scored on the efficiency and, ultimately, character of their management decisions. This is reinforced by a trophy system, a karma meter, and a version of the classic shoulder angel/devil duo: a pitiable Child working in the factory and the comically inhumane Boss.&#160;</div><div><br /></div><div>The Child, who is always placed on the line for free at the beginning of each stage, explains how new support items can be used to help keep workers safe. In between stages, the Child presents brief factoids on sweatshop labor around the world. The Boss harangues players at the beginning and end of each work day, only taking a break from shouting and spewing his bad-taste humor to take phone calls from the pompous fashion industry moguls who send in orders.</div></div> <meta charset="utf-8"><div><div><b>A full-featured political game&#160;</b></div><div><br /></div><div>Littleloud and Channel 4 previously worked together on Bow Street Runner and last year's&#160;<i><a href="http://www.thecurfewgame.com/" style="text-decoration: underline; ">The Curfew</a></i>. The latter was essentially an interactive drama that depicts the dangers of a potential future police state in the U.K., written by comics author (and game journalism alumnus) Kieron Gillen. Because The Curfew only featured mini-games tangentially related to its full-motion video acting, I didn't know what (or how much) to expect from Sweatshop. What I found was one of the most subtle and full-featured political games that I've come across in the past few years.</div><div><br /></div><div>&#160;&#160;<img alt="Screen shot 2011-07-18 at 1.30.22 PM.png" src="http://www.pbs.org/idealab/Screen%20shot%202011-07-18%20at%201.30.22%20PM.png" width="500" height="357" class="mt-image-none" />&#160;</div><div>For American readers who aren't exactly sure how Channel 4 works, it is a state-owned broadcaster established in the United Kingdom (UPDATE: corrected misunderstanding that it was the "fourth" UK state-owned broadcaster). Channel 4 commissions all of its programming from external companies, meaning its content has often been eclectic and cutting-edge, and over the years it has established the "4" brand as a significant name in culture and entertainment.&#160;</div><div><br /></div><div>Channel 4 Education, the department that published Sweatshop, is primarily tasked with providing entertaining pedagogical content to U.K. teenagers. Each year, C4E picks themes especially relevant to contemporary teens and invites indie games developers from around the United Kingdom to a pitch session.&#160;</div><div><br /></div><div>"Sweatshop was Littleloud's pitch for a game about the fashion industry, one of the key topics suggested by the broadcaster for its 2011 slate," said Simon Parkin, the game's designer, writer, and producer. "As young people generally have limited disposable income, they are likely to buy cheap, fashionable clothes from high street retailers who drive down their prices by employing sweatshop labor."&#160;</div><div><br /></div><div>During the first five to ten levels of the game, play isn't particularly difficult enough to raise any obvious alarms about the unfair labor practices that become necessary evils in sweatshop economics. As Parkin explained, "There's no leap of abstraction to view workers as 'towers' working on targets when they enter their 'area of effect.'" (In fact, the pairing of theme and play here is so strong that you might not even notice that it's a tower defense game at first.)<img alt="Screen shot 2011-07-18 at 12.16.15 PM.png" src="http://www.pbs.org/idealab/Screen%20shot%202011-07-18%20at%2012.16.15%20PM.png" width="500" height="391" class="mt-image-none" />&#160;</div><div><br /></div><div>But that isn't the extent of the game's argument. For this early phase of Sweatshop, the factoid text bubbles at the score screen deliver most of the crucial information about sweatshop practices. If the game stopped here, it would be comparable to PETA's&#160;<i><a href="http://features.peta.org/CookingMama/" style="text-decoration: underline; ">Mama Kills Animals</a></i>; the latter doesn't actually encapsulate its social message about the inhumanity of factory farming in play itself, relying on external links and short documentary clips.&#160;</div><div><br /></div><div><b>Increasingly complex&#160;</b></div><div><br /></div><div>But Sweatshop is a game that, in accordance with the genre conventions of tower defense, becomes gradually more and more complex to control over time. As its play deepens, so too does its procedural rhetoric.&#160;</div><div>&#160;</div><div>The first thing players will notice is that, in order to attain gold medals on each stage, they must almost constantly run the conveyor belt at double speed. At this pace, it becomes increasingly difficult to keep on top of worker fatigue and a proper mix of skilled labor for each type of garment.&#160;</div><div><br /></div><div>My first "a-ha" moment came when I realized that I could nab a gold medal on many levels -- and minimize the amount of clicking and thinking I needed to do -- simply by covering the belt in child labor, rather than planning for and maintaining a large force of skilled workers. These workers are cheap and replaceable, meaning they also contribute to build speed and a high "money saved" score at the end of a level. Of course, you'll still end up scoring closer to 100 percent if you replay a level many times to figure out the ideal build order for skilled workers. But why would you, if you can attain a satisfactory score with so much less effort?&#160;</div><div><br /></div><div>The next layer of the game's rhetoric unfolds more slowly. The fact is that you can't really convey the extent of the hardships faced during a long, underpaying shift on a factory line in any medium. (You could craft a time-accurate simulation, but it would be difficult to rope many into playing it.) Instead, Sweatshop's strategy is to pull you into the antagonist's mindset; it forces you into the cold logic of sweatshop management and leaves you to reflect on your own descent into it. In the design of Sweatshop, Parkin and the others at Littleloud struck upon what Ian Bogost calls "<a href="http://www.bogost.com/watercoolergames/archives/executioner_tet.shtml" style="text-decoration: underline; ">tight coupling</a>." According to Parkin:</div><div><br /></div></div><blockquote class="webkit-indent-blockquote" style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 40px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-style: initial; border-color: initial; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; font-size: 1em; font-weight: normal; border-top-style: none; border-right-style: none; border-bottom-style: none; border-left-style: none; border-width: initial; border-color: initial; background-repeat: no-repeat repeat; "><div><div>It was one of those rare cases where the mechanics and the message seemed to align neatly, and once we began speaking to experts in the field of sweatshop labor it became clear that there was a huge amount of relevant content that we could bake into the game mechanics.&#160;</div></div></blockquote><div><div><br /></div><div><b>Baking in real-world content&#160;</b></div><div><br /></div><div>Essentially, the game begins as a cartoon sketch of factory labor. You don't need to worry about worker fatigue, safety and morale. But Littleloud gradually "bakes in" more and more of this real-world content. By the end, you need to keep the floor stocked with water coolers, repairmen and fire marshals to keep your workforce alive.&#160;</div><div><br /></div><div>And then, if you're taking the game seriously, you really start to hold it against them. You cut corners, gambling on the low odds that one or two workers outside the repairman's safety zone might harm themselves. Instead of blaming yourself for demanding too much from them, or for not planning ahead in your support item infrastructure, you get angry at your sim-workers for getting tired at the most inopportune times. It is this reduction of human beings to numbers, pesky weak flesh in the way of the profit, that is Sweatshop's frightening strength.</div><div><br /></div><div>&#160;&#160;<img alt="Screen shot 2011-07-18 at 1.30.25 PM.png" src="http://www.pbs.org/idealab/Screen%20shot%202011-07-18%20at%201.30.25%20PM.png" width="500" height="355" class="mt-image-none" />&#160;</div><div>Of course, not everything about Sweatshop works as well as it could. For instance: radios, fans and portable toilets all contribute in some way to worker productivity. While we can certainly see the case for radios increasing morale and fans reducing fatigue, one of the game's factoid texts explicitly critiques many sweatshops for not allowing workers to use the restroom in order to maximize productivity. The support items are so helpful that, at the end of any given level, your floor is likely to look a lot more hospitable than most actual sweatshops would be.&#160;</div><div><br /></div><div>But incongruities such as this are only a minor problem. The biggest obstacle I see is that, because it is so full-featured and modeled after commercially viable tower defense games, Sweatshop's rhetoric burns so slowly that many players might never encounter it. Even if you play to the end, it really requires a desire to attain gold medals on your part for much of its skillful mental manipulation to take effect.&#160;</div><div><br /></div><div>That said, Sweatshop's many animated cut scenes and factual texts will arguably hit harder for the intended teenage audience than they did with me. There's not as much of a direct causal link between the game and the practice of buying cheap clothes (the stated target of the project) as one might like, but it's a huge step in the right direction for Littleloud as a studio.&#160;</div><div><br /></div><div>Although Parkin couldn't provide details on the game's budget, he did offer a timetable for the game's production. It was pitched to Channel 4 last summer, but it didn't enter production until January. The development cycle lasted around six months with a small team of four, though other members of the studio provided ongoing support. These rough numbers attest to the thoroughness and determination of both Littleloud and Channel 4, showing what can be done when one waits until a game is fully realized before pushing it to press.</div></div> HSJ.org's technology and journalism mashup News Games http://newsgames.gatech.edu/blog/2011/07/the-frightening-real-world-strength-of-channel-4s-sweatshop-game.html News21: Explore & Compare: Capitol-Area Farmers Markets by Maryland HSJ.org's technology and journalism mashup News21 http://news21.com/2011/07/explore-compare-food-safety-issues-in-capitol-area-farmers-markets-by-maryland/ News Games: Spent's Exercise in Empathy <div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="spent1.png" src="http://newsgames.gatech.edu/blog/spent1.png" width="500" height="420" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></div><div>In February, <a href="http://www.umdurham.org/">Urban Ministries of Durham</a> (a faith-based, non-proselytizing aid organization) and <a href="http://mckinney.com/">McKinney</a> (an ad agency reportedly working pro bono) launched a webgame called <i><a href="http://playspent.org/">Spent</a></i> about the hardships of poverty and unemployment. It puts players in the shoes of a single parent who has recently been put out of a job, has lost one's house to debts, and has only $1000 left in savings. The goal of the game is to make it through a month without going completely bankrupt. In many ways this game is similar to Positech's <i><a href="http://www.positech.co.uk/kudos/">Kudos</a></i> series, which tasks a player-character in his or her late teens to build a career and a social life without succumbing to bankruptcy, illness, or depression. Both games stack the odds of success heavily against their players in order to prove a point, yet neither is completely unfair, random, or reliant on the rhetoric of failure. While <i>Kudos </i>strives for a more complete simulation of the daily struggle to survive, <i>Spent</i> is more about providing a light, casually playable experience driven by <a href="http://www.playspent.org/doc/UMD_Spent_Sources.pdf">current research</a> on the costs of living.&#160;</div> <br /><i> Spent</i> is a game about short-term personal finance, or the daily need to pinch pennies just to keep food on the table and provide a small levee against emergencies. Although the game's loose causal chain between decision and consequence (coupled with the emphasis on text-based delivery of information) provides a less pure procedural rhetorical model of poverty, it is nevertheless effective given an assumed target audience of middle-class teenagers and young adults. For many this game will merely serve as an exercise in sensitivity to the plights of the less fortunate (a balm to relieve conservative semantic engineering), perhaps inspiring a small donation at the end of the game. Instead of seeing <i>Spent</i> as a "call to action," it might be okay to settle for the more feasible--yet no less daunting or important--goal of educating young adults who are about to make decisions about whether to take out loans to go to college, keep an unwanted pregnancy, drop out of high school, or enter the job market. <div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"></span></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="spent2.png" src="http://newsgames.gatech.edu/blog/spent2.png" width="500" height="488" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></div><div>From the outset, one of<i> Spent</i>'s obvious strengths is its graphic design. The presentation is slick, transitioning beautifully between days, factoids, and mini-games. It might sound uncouth (or obvious), but attractiveness is ridiculously important for the retention of most casual players of webgames. While the content of the game might be seen as dry, its design and provocative textual rhetoric ("are you up for the challenge?") do a lot to pull one into the experience. <i>Spen</i>t's opening decision is one that will be familiar to many recent high school--and, increasingly in recent years, college--graduates: wait tables, work in a factory, or temp? While the first two options serve as an introductory lesson in the trade-offs between a steady salary and tip-based labor, selecting the temp agency option surprises players with a typing proficiency test similar to one that would confront a real-life job seeker.&#160;</div> <br /><i> Spent</i> asks its players to make a number of difficult decisions, mostly centered around family responsibility (paying for a child's advanced placement classes, school lunches, and trips to the museum) and ethical gray space (paying for a fender-bender or hitting and running). There are also a couple of choices, such as whether to get dental care for a root canal, that leave constant reminders of delinquency in the form on threatening icons above one's current funding. Unfortunately, many of these decisions have no direct feedback into the system. I've played through a number of times, and my failure to pay for the root canal or the bumped fender never came back to haunt me. Many of these decisions, such as whether or not to smoke a cigarette to relieve some stress, simply open up factoid screens that give insights into how people enter into unhealthy living or get themselves into legal trouble--they're disguised trivia questions rather than actual choices.<div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="spent3.png" src="http://newsgames.gatech.edu/blog/spent3.png" width="500" height="304" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span> &#160;That said, many choices become more powerful (as if by placebo effect) through one's constant focus on the dwindling amount of money ever-present on the lefthand of the screen. Even when I know that failing to attend the funeral of a loved won't tangibly effect some kind of "sociability" or "morale" meter, I find myself more likely to bite the bullet and lose a day's worth of pay if I find myself with excess funds following a recent paycheck. Similarly, I won't think twice about denying my child an ice cream cone when I've got less than a hundred dollars left in my pocket. <i>Spent</i>'s most interesting tradeoffs emerge from its virality model, by which players can ask their Facebook friends "for help" on key decisions. By this point, most conscientious Facebook users feel a bit of shame whenever they ask their friends to click links for help in a game; therefore, this is a decent simulation of the real quandary one faces when risking losing face or favor to ask for help in real life emergencies. <br /> <br /> One of the weaknesses of a highly context-specific simulation of decisions that many young adults deal with already is that the available choices might contrast with one's actual experience. For instance, a Canadian friend of mine contested the game's insistence that a player own a car and deal with inefficient public transit when it breaks down. Because he had lived in bike-friendly cities with efficient train systems, this forced economic burden broke the system for him--that said, it did serve as a lesson in how differently people live in many larger cities of the United States. In my case, I'd lived for a long time in a college town where waiting tables, biking, and living on a $400/mo. rent was a perfectly feasible way to raise a child, pay off debts, and live comfortably. Of course, there are a number of reasons why it isn't easy to uproot oneself and move to a friendlier town, but it is frustrating nevertheless to be unable to customize one's play session to suit one's own local conditions. It's also somewhat strange that the game assumes that people in such situations can't take second or even third jobs (presumably having a child to care for discourages this, but there are real-world workarounds for this that are ignored).</div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="spent4.png" src="http://newsgames.gatech.edu/blog/spent4.png" width="500" height="298" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span><div>But <i>Spent</i>'s strengths far outweigh its shortcomings, especially compared to other newsgames that are essentially trivia exercises disguised as simulations. One screen, faced when making the decision on how far to live from a city center in order to balance rent against gas costs, is reminiscent of more complex gamey infographics such as the <i><a href="http://www.nytimes.com/interactive/business/buy-rent-calculator.html">Buy/Rent Calculator</a></i>. The game ends on a somewhat dark note--even when one avoids bankruptcy, it reminds players that rent is due the next day--and then provides an easy link for a modest donation via PayPal to help support the Urban Ministries of Durham. The only way to feel really secure by the end of the session is to have asked for help from friends every time it's an option, making Spent a procedural rhetorical argument about the intense importance of having some social connections to draw on in times of difficulty (which in turn reinforces the importance of organizations such as UMD, which gives aid to those who have no such social safety net).</div><div><br /></div></div><div><br /></div> HSJ.org's technology and journalism mashup News Games http://newsgames.gatech.edu/blog/2011/06/spents-exercise-in-empathy.html News Games: The Truth in (Mostly) Black and White <i><div><i><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Screen shot 2011-05-16 at 5.00.48 PM.png" src="http://newsgames.gatech.edu/blog/Screen%20shot%202011-05-16%20at%205.00.48%20PM.png" width="500" height="300" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></i><span class="Apple-style-span" style="font-style: normal; "><i><div style="display: inline !important; "><span class="Apple-style-span" style="font-style: normal; "><i>You Shall Know The Truth</i> is a timed hidden object game developed by Jonas Kyratzes for the Wikileaks Stories project. You play a spy sent by the U.S. intelligence community to retrieve leaked documents and biometric data on an unnamed Wikileaks employee from his or her apartment. It's a difficult game, not in that it's particularly trying to find all of the mission-targeted data before the timer runs out but because it adds a dark, humorous edge to a genre of casual games that traditionally has no ideological bent. It is also contradictory and perhaps difficult to take seriously at times, but, taken as a whole, it's a complex work with a novel take on the intersection between politics and play. <a href="http://www.newgrounds.com/portal/view/563589">Check it out</a> before reading on, because there are spoilers ahead.</span></div></i></span></div></i> <i><div><i><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Screen shot 2011-05-16 at 4.44.55 PM.png" src="http://newsgames.gatech.edu/blog/Screen%20shot%202011-05-16%20at%204.44.55%20PM.png" width="500" height="352" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></i></div><div><span class="Apple-style-span" style="font-style: normal; "><i>You Shall Know The Truth</i> is a twisted fantasy. The apartment where the game takes place is sparse and messy. There's a creepy tinge of voyeurism to the exploration of the space, your cursor slowly scanning back and forth over living room, office, kitchen, bedroom, and bathroom. At times the line between real-world intelligence worker and cartoonish TV spy becomes blurred; the text on non-mission-critical items constantly undercuts the competency and rationality of the CIA, and it's hard not to imagine the player-character foaming at the mouth and cackling while combing the apartment's every carpet for biological material. Because the player is sent to retrieve information that we already know to have been leaked, we understand that, in some way, our mission is doomed to fail.&#160;</span></div></i> <br /> The game's timer is set to 999 seconds, and, though I might be wrong here, this means that it's long enough to allow the player to process every object in the apartment without running out of time. This also means that the game is dropping hints for us that it isn't actually about finding hidden objects. Nevertheless, you don't know that the first time you play it. Every object in the room has a different progress ticker, and you feel a decent amount of pressure while waiting for the ticker to slowly count off. This waiting screen briefly describes the object you've clicked on and justifies why you'd want to look at said object. <i>You Shall Know The Truth i</i>s currently the only Wikileaks Stories game that actually includes information about specific leaks, paraphrasing their content during the verification process of mission-targeted items. <br /> <br /> It's a clever way to weave this information into the game, giving you something to read while the progress counter ticks off. One could criticize the game for not making this text permit any other interaction besides cold reading, and it's certainly possible to stare at the progress counter instead of engaging with the content, but we can assume that anyone who might take the time to play a Wikileaks Stories game would care enough to take a look. I'm an impatient gamer, especially when a mission clock is involved, but it worked for me--I learned about a good number of leaks that I hadn't read about in other media sources (and the cable codes are included, making it easy to Google for more information elsewhere).<div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Screen shot 2011-05-16 at 4.55.08 PM.png" src="http://newsgames.gatech.edu/blog/Screen%20shot%202011-05-16%20at%204.55.08%20PM.png" width="500" height="350" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span>The game gives you additional information that helps you succeed in the mission, including a checklist of required items and even a walkthrough for the location of all of them. We can assume that most people, the first time they play the game, will complete the mission objectives and proceed toward the corresponding ending. Leaving the apartment to make your dead drop, you roam darkened streets, the walls covered in graffiti. Most of this stuff is your typical milquetoast "critical of the government" fare, defaced posters of Obama and anarchy signs. But some is specific to gaming, including an advertisement for the America's Army recruiting/training game franchise with the words "they are lying to you" scrawled through the center. <br /> <br /> As you continue toward the designated rendezvous, voiceover that exposes a number of liberal politicians as hypocrites begins to play. The arrows that only a few moments before led directly to relevant locations become fragmented and confused, the rest of the UI flickering on and off. You experience a paranoid breakdown in a turn-based, first-person manner through the manipulation of the interface. This spiral into disarray is effective, but it wavers somewhat at the climax. At the very end, you're faced with a dark screen asking whether what you've heard is "the truth." You've got a choice, yes or no. I chose wrongly, not knowing exactly what I was supposed to be assessing (was it asking me whether what happened in the game was the truth, whether the buffoonish voiceover testimony of the politicians was the truth, or whether the content of the leaks was the truth?), and it kicked me back to the beginning screen. <br /> <br /> The second ending I reached can be accessed by leaving the apartment before completing the mission objectives. It's not nearly as developed as the "canon" playthrough of the game, and it seems to be slightly at odds with the way that the game weaves in the content of actual leaks. If we simply leave the apartment for the "good" or righteous ending, then we're never exposed to any of the documents. Perhaps it is simply assumed that few players will attempt this course through the game without first playing through according to the mission. On attempting to exit, we're presented with a series of screens that caution, threaten, or poke fun at our decision. One states that "this is just a game" and that we shouldn't be taking ourselves so seriously, perhaps a nod toward <i>September 12</i>'s famous tagline, "this is not a game." Another screen implies that, by abandoning our mission, our families may be in danger of retribution from the government. <br /> <br /> Once we finally click through the many warning screens, a labor that ends up becoming more annoying than threatening, we're presented with a baffling quest into nature accompanied by cheesy guitar. To end the game, we've got to click through a number of screen describing how those suspected of treason are treated in the U.S., culminating in the presentation of an inspirational quotable. This segment didn't work for me, perhaps because I didn't personally feel scared enough by the text screens or the rest of the game to feel any relief while walking through the forest and into flower-filled fields. In contrast, I can remember the palpable sense of danger (perhaps in the form of enemy attacks or diminished resources) when double-crossing one of the two mission-giving organizations in Deus Ex: Invisible War. But in a short webgame such as this I've got no personal investment in my player-character, nothing to lose but a few minutes of clicking.</div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Screen shot 2011-05-16 at 5.00.24 PM.png" src="http://newsgames.gatech.edu/blog/Screen%20shot%202011-05-16%20at%205.00.24%20PM.png" width="500" height="350" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span> My last playthrough involved starting the game and then waiting for the mission timer to run out. At the end you're presented with a single fail screen. Its contents are somewhat disturbing, a brief explanation of the best way to cover an assassination by making it look like an accident and then pretending to be a "horrified witness" when police show up to investigate. Text at the bottom tells us that we were forced to find "an alternate method of silencing our enemies," and we are led to assume that the Wikileaks employee returned home only to be promptly murdered by the player-character. A quick search shows that this text is taken directly from a 1953 CIA document, titled "A Study of Assassination," that was released in 1997 in compliance with the Freedom of Information Act. <br /> <br /> This incorporation of declassified information is a simple, lovely touch, but the very fact that this was information released in accordance with a highly detailed (and constantly modified) piece of actual legislation clashes with the singular, hasty manner in which the Wikileaks cables were themselves disseminated. That said, there may be a tacit argument here against the Obama administration's own modification of the FOIA. Their 2009 executive order 13526 permits the government to retroactively declare information as relevant or sensitive to national security. This means that a document can be withheld on a case-by-case basis even after it has legally passed into the mandated time period for availability and has been explicitly requested by a citizen, with minimal and opaque justification. <br /> <br /> There are a lot of little things to love about <i>You Shall Know The Truth</i>, like the fact that you turn right out of the apartment when you complete the mission and left when you've chosen to ignore it--it isn't every day that we see a metaphor embedded into a binary choose-your-own-adventure. Those little shortcomings that I've already addressed aside, the game's primary ambivalence stems from the underdevelopment of its endings. The experience of its play, especially on one's first try, is heady, educational, and unsettling. Yet in its quest to explicitly endorse one ending as "responsible" or good, the game hurries a player-character we haven't quite come to feel empathy or understanding for to an unsatisfying and preachy conclusion. But maybe that's to be expected from a game that curiously borrows its title from <i>John</i>&#160;and demands the ultimate text-based sacrifice from its player-character. Is this the truth?</div><div><br /></div><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Screen shot 2011-05-16 at 4.58.04 PM.png" src="http://newsgames.gatech.edu/blog/Screen%20shot%202011-05-16%20at%204.58.04%20PM.png" width="500" height="352" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></div><div><br /></div> HSJ.org's technology and journalism mashup News Games http://newsgames.gatech.edu/blog/2011/06/the-truth-in-mostly-black-and-white.html News Games: Wikileaks Blues <div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Screen shot 2011-05-16 at 3.55.38 PM.png" src="http://newsgames.gatech.edu/blog/Screen%20shot%202011-05-16%20at%203.55.38%20PM.png" width="500" height="560" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></div><div>We've been somewhat remiss in our coverage of the <a href="http://wikileaks-stories.com/">Wikileaks Stories</a> series of games here on this blog. One reason is that the project has been somewhat well-covered elsewhere, and we try to focus on games that aren't being looked at by other sources. Another reason is that sometimes we've got to ruminate on how newsgames work and what they mean before we're ready to explain how they fit into the work we do. And, to be honest, we still probably don't entirely understand what the project represents, how it's different from newsgames projects we've seen in the past, or what it will mean for the future.&#160;</div> <br /> Obviously it's wonderful to see indie developers who haven't engaged with the genre in the past sticking their toes in the water (or their necks on the block), but it's impossible to ignore that the most <a href="http://www.molleindustria.org/leakyworld/leakyworld.html">timely and nuanced entry</a> in the series thus far has come from Paolo Pedercini, a grizzled veteran. That boy has had to roll his eyes through enough of my insufferable critiques in the past, so we'll only be looking at the latter two this week and next. If you're unfamiliar with the project, Joel Goodwin's blog <i>Electron Dance</i> is a great place to start for links to all the games, <a href="http://www.electrondance.com/?p=1884">brief analysis and comparison</a>, and a lengthy&#160;<a href="http://www.electrondance.com/?p=1999">interview with Jonas Kyratzes</a> (one of the two Wikileaks Stories project coordinators). <br /> <br />Damian Connolly's <a href="http://www.newgrounds.com/portal/view/563879" style="font-style: italic; ">Wikileakers</a> is the most recent of the three currently-extant Wikileaks Stories games. It's clearly the most accessible, and it has, perhaps, been written off as overly simplistic. And we can see why: it's more cartoonish than the previous Wikileaks Stories games, it uses Internet slang ("pron"), marijuana jokes, and cheap one-offs at the President, and it hinges on a somewhat conservative score-chasing goal structure. There's no gray area here: Assange is our hero (as pointed out by Goodwin, it's the only game that features him as the player character), and the "propaganda model" media is trying to keep him down. <br /> <br /> Players control a pixellated Assange as he runs back and forth in what appears to be an FBI lobby, dodging lasers and bombs. The former represent corrupt media sources, while the bombs drop from a crane ominously labeled "PR" (the bombs themselves alternately accusing the man of being a terrorist and sexual deviant). Lasers constantly track Assange, stopping briefly to intermittently fire. Players can mouse-click to place single a block labelled "free press" that will obstruct exactly one laser shot before disappearing. While the first two media lasers bear American flags, Swedish and Australian media sources are added as the player's score increases.<br /> <meta charset="utf-8"><div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Screen shot 2011-05-16 at 3.56.09 PM.png" src="http://newsgames.gatech.edu/blog/Screen%20shot%202011-05-16%20at%203.56.09%20PM.png" width="500" height="556" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span>The game's argument becomes apparent in the fail-state ending screen: "What (x number) of cables? Everybody focus on Assange. Pron fiend!" Throughout the play session, the Assange avatar is constantly tossing little pieces of paper around that represent leaks. But the lasers never target the leaks themselves, always "focusing" their fire on the man himself--the pieces of paper representing the leaks are left to disappear a few milliseconds after they spawn. So the message here is that the media has chosen, for whatever reason, to distract public attention away from the content of the leaks by unfairly dogging the personal (purported) shortcomings of Assange himself.&#160;</div><br />What's most interesting to me is the source of this political skinning: I keenly remember similar auto-tracking lasers from the number of times they've killed me in my favorite masocore platformers,<i> N+</i> and<i> Super Meat Boy</i>. What's different here is the size of the level and the acrobatic capability of my avatar. In <i>SMB</i>, lasers and rockets can be avoided because of their placement inside narrow corridors filled with blocks to hide behind. In <i>N+</i>, while the levels might be rectangular and open, I can slide and jump off of walls and blocks at high speeds to throw off the lasers' tracking.&#160;<br /><br />Even though Assange is our hero here, the game recognizes that he is no <i>super</i>hero, no ninja. The man is only human, and his ability to dodge attacks from the media is suitably, metaphorically limited. And the precious "free press" shield is hardly any help at all--after a few attempts at the game I found the most success by just ignoring it and focusing on my dodging. As with many editorial games, curious micro-rhetorics arise through accident or, perhaps, clever design: here, I found that the husks of dropped PR bombs would actually protect me from half of the lasers if I jumped over them at just the right time. I enjoyed the idea that botched attempts at slander would end up shielding Assange in the future.&#160;<br /><br />But what does it say that, in <i>Wikileakers</i>, Assange is essentially trapped in this tiny space with so little room to breathe? It might be read as a spatial metaphor for the intense amount of public scrutiny the man has attracted. But couldn't there be a cynical counter-reading? I found myself unable to ignore thinking of the box that even Assange's supporters have placed him within. In order to maintain the idea of Assange as unalloyed hero, we're forced into a kind of tunnel vision that prevents us from accepting that any of the nasty rumors about his personal life, or questions of his ethics more generally, might in fact have some truth to them.&#160;<br /><br />The game is difficult to beat. I doubt we're looking at a typical rhetoric of failure here, because that wouldn't exactly mesh with the reality of Assange's success in distributing the cables, but I definitely didn't have the patience to stick with it and reach a happy ending screen. That said, the score itself is a matter of concern for me. It seems to imply that the Wikileaks cables would stop flowing were Assange taken out of the picture, which we know to be quite untrue. Again we see this somewhat absurd notion that Assange is an Atlas of sorts, upholding truth alone, unaided by a perfectly capable staff---itself seeming like a capitulation to the very overexposure of Assange that the game hopes to critique.<br /><br />Disconnected from the time of its release and the purpose of its umbrella project, this game is as capable a playable editorial cartoon as any. In fact, it's more polished and enjoyable to play than most (sporting the social media integration that we're coming to see more and more of in newsgames). But this is the kind of game we'd expect to see a week or two after the announcement of the Wikileaks Stories project. How are "democracy and truth served" by such a simple game, once we'd had three months to read and reflect on the issues that Wikileaks and Assange had raised? We must take seriously the question whether or not just any game made about Wikileaks should be considered a proper part of the Wikileaks Stories project.&#160;<div><br /></div><div><meta charset="utf-8">Perhaps just keeping the issue on our minds is the goal, and to that end it succeeds.&#160;Yet, staring at the rotting, electrified body on the game's failure screen, I wait in vain for a text bubble that might display some modicum of self-consciousness:&#160;<br /><br />"If we clap real hard, you think he'll come back to life?"</div> HSJ.org's technology and journalism mashup News Games http://newsgames.gatech.edu/blog/2011/05/wikileaks-blues.html J-Lab: How Smaller Gets Bigger The Columbia Journalism Review asked me to pen a response to the new report on digital news economics, &#8220;The Story So Far: What We Know About the Business of Digital Journalism.&#8221; Here are my thoughts. Tweet The Columbia Journalism Review asked me to pen a response to the new report on digital news economics, &#8220;The Story So Far: What We Know About the Business of Digital Journalism.&#8221; Here are my thoughts. &#8220;The future of journalism will be a tale of smaller and smaller organizations making a bigger and bigger impact,&#8221; asserts Lisa Williams, founder of Placeblogger.com. I couldn&#8217;t agree more. They will rise and fall, collaborate and compete, succeed and fail&#8212;and be replaced by new startups. So what does this mean for the business of digital journalism? For one thing, it means we have to do business in dramatically different ways&#8212;not just collecting money differently. So here are three places to start. Many of these things are already happening and could add to &#8220;The Story So Far.&#8221; Identify the players and mind the gaps: Traditional news organizations should take more cues from independent news startups. Value sells. And value derives from engagement and from unique kinds of content. Identify the gaps in news coverage and find ways to fill them. This may mean you create a niche product but it could also mean you enter a news partnership with another journalistic outlet that is covering something you&#8217;re not. Instead of trying to cover twenty areas poorly, pick six to eight and own them. Partner with other news creators locally or nationally for the rest. Make sure you know who&#8217;s doing what in your community. Map the media assets that you have. Know who the emerging power players are. I have found it shocking how some traditional news outlets are not paying attention to their own news ecosystem. As far as they are concerned, they are the only game in town. Yet we are beginning to see hyperlocal sites (not just Patch.com) expanding to start new sites in nearby towns. Nurture the nickels, not just the dimes. Multiple revenue streams begin to add up. Some of the independent news startups are looking at more than just grants and/or advertising. They are cultivating consulting income (web and social media development), content syndication, niche products, and event income that can include registrations fees and corporate sponsorships. These events can produce new kinds of knowledge networks in communities and open the doors for different kinds of support. While there is much fretting about how new online news outlets have not fully taken the place of traditional news organizations, the fact is that many hyperlocal sites are covering communities that never had much, or any, coverage before. And a growing roster of statewide investigative journalism initiatives are doing some remarkable accountability journalism&#8212;and sharing it with other news organizations in their states. Incubate your competitors. A radical thought or a new opportunity? Nurture not just what&#8217;s good for your company but also what&#8217;s good for the community and give it buzz. Make your competitors your collaborators. Pull a J-Lab. It may sound counterintuitive but invest $150,000 in a greenhouse fund to nurture the best of your local news providers with micro grants tied to collaboration opportunities. I guarantee you will raise the bar for everyone and begin to connect the news silos that are cropping up. Put out a call for collaborative enterprise stories. Since last fall, J-Lab helped to seed fourteen Philadelphia stories that are running on multiple platforms with only $70,000 in funding from the William Penn Foundation. You can do this, too. Take those empty desks in the newsroom and turn them into them into co-working spaces. Invite community site founders to work alongside you and even pay a token rent. See what ideas that proximity fosters. Know and nurture the ideas in your community before they blindside you. Develop citywide Networked Journalism initiatives. For instance, J-Lab&#8217;s Net-J pilot project, funded by the Knight foundation, helps support a community manager at a mainstream news organization and provides small stipends to at least five local news sites willing to try collaborating for a year. The Seattle Times has grown its network from five hyperlocal sites to thirty-nine sites; The Charlotte Observer from five to sixteen. The Portland Oregonian just launched its network with seven smaller news sites that want to partner. As we learned in a recent survey to gauge Seattle readers&#8217; perceptions of these networks, eight in ten of the 996 respondents said they valued both the network of partners and The Seattle Times itself for making it easier to connect with community news. Times editors said the partnerships had bolstered their brand, even if its website did not see a direct traffic gain. Once you start erecting an infrastructure that helps all media, you are in a position to leverage different kinds of support. Initiate a different &#8220;ask.&#8221; So far in the digital journalism world, we have asked people to be advertisers or to be subscribers. We have asked them to be donors or funders. We have asked them to be citizen journalists or poorly paid professional journalists. We have asked them to rate and share our stories. We have not asked them to do something that might have more appeal: to be &#8220;media players&#8221;&#8212;media players who are charged with being good stewards of a robust local news and information landscape. It rang so true to me when Batavian editor Howard Owens explained, in &#8220;The Story So Far,&#8221; that many of his local advertisers don&#8217;t care about click-throughs, they just want to support the community. We&#8217;ve heard that from many startups. What would such civic stewardship begin to look like? It could take the form of participating in a knowledge network&#8212;a series of events in which people meet and learn about civic issues, literary news, legislative priorities, and fun folks in town. It helps if your events generate some water-cooler chitchat. Don&#8217;t laugh: The Texas Tribune has brought in more than $500,000 in event revenue in the last two years. Many of its events are now the place to be, and the Tribune is breaking news that others news organizations find they must cover. Media players could also belong to statewide Journalism Trusts, donating funds, advice, and their non-journalism expertise (event production, anyone?) to foster robust news and information. Check out the early Vermont Journalism Trust. Asking people to participate in ways that don&#8217;t require professional journalism skills helps re-channel energies and dampen concerns about authority or the accuracy of amateur journalists. And it gets a different kind of attention from prospective funders. To be sure, the business of digital journalism gives us much to wring our hands about, as the Tow Center report attests. But having judged several journalism awards contests this year, I&#8217;m seeing some of the strongest entries coming from new journalism sites, not the traditional players. I&#8217;ve just finished vetting another 378 proposals from women media entrepreneurs; the ideas are enormously varied and the applicants&#8217; skills run deep. What I see missing from so many of the conversations about how we garner support for the future of journalism is the recognition of the low-hanging fruit growing in many communities&#8212;independent news entities that are going to continue to launch. We need more new thinking that validates and engages them in the overall enterprise. HSJ.org's technology and journalism mashup J-Lab http://www.j-lab.org/blog/comments/the_story_so_far/ J-Lab: The Arc of a Life ? in a Graphic Novel How do you tell the story of 5,000-some inmates who will spend their entire lives in Pennsylvania prisons, with no chance for parole, because they are convicted of murder? Tom Ferrick, founder and senior editor of Metropolis, an independent news startup in Philadelphia, sought an enterprising way. Tweet How do you tell the story of 5,000-some inmates who will spend their entire lives in Pennsylvania prisons, with no chance for parole, because they are convicted of murder? Tom Ferrick, founder and senior editor of Metropolis, an independent news startup in Philadelphia, sought an enterprising way. &#8220;The Ballad of Red Dog&#8221; captures the narrative arc and delivers an emotional tug of the story of Haywood Fennell, now 60, a model prisoner who&#8217;s been in jail since 1968 for a murder committed when he was 17. And it&#8217;s all done in seven panels of illustration by Jacob Lambert, whose work occasionally appears in Mad Magazine. The Ballad of Red Dog, as Fennell is called, is a graphic novel (or at least a non-fiction short story) published yesterday as the cover story in The City Paper and last month on Ferrick&#8217;s site. J-Lab funded it with a $5,000 Enterprise Reporting Award from the William Penn Foundation. &#8220;I was interested in the narrative arc of the story of what happens to a lifer when ... they realize they&#8217;re never going to get out of here,&#8221; Ferrick said, referring to Fennell&#8217;s current abode, Graterford Prison. Distilling Fennell&#8217;s story to its essence entailed hours of interviewing, tracking down the prosecutors, and searching for documents by Ferrick, who sharpened his journalistic chops as a respected reporter and columnist for The Philadelphia Inquirer (where I used to work). And it included five hours of interviews at the crowded, pre-cast concrete, barbed-wire facility where Fennell will likely die.&nbsp; Pennsylvania is one of several states that have life sentences without parole. &#8220;For years, I have been reading or writing stories about young men - sometimes in their late teens or early 20&#8217;s - who end up being sentenced to life in prison for murder, usually over some trivial matter - a fight over a girlfriend, an insult to their manhood, or in Red Dog&#8217;s case, a petty robbery, that went awry,&#8221; Ferrick wrote in his blog. But he was less interested in the crimes than in the life passages of these prisoners as they go from being macho young men playing basketball and lifting weights, to middle-aged inmates to prison elders.&nbsp; &#8220;How does that shape their behavior?&#8221; Ferrick asked. Ferrick reached out to Bill DiMascio, head of the Pennsylvania Prison Society, who gave Ferrick the names of three lifers to profile.&nbsp; DiMascio visits these prisoners and is known to ask:&nbsp; How much punishment is enough? As with any story, it got more complicated as Ferrick dove into the records and found a moment in 1992 when Fennell might have gotten parole for being an accomplice, and not the actual do-er. So he returned to interview Fennell some more. Illustrator Jacob accompanied Ferrick for the first interview at Graterford, a two-and-a-half-hour session.&nbsp; &#8220;I think Jacob did a wonderful job.&nbsp; He captured Red Dog&#8217;s look.&#8221; And the report succeeded in its goal: to tell a story in a new narrative way. &nbsp; HSJ.org's technology and journalism mashup J-Lab http://www.j-lab.org/blog/comments/the_arc_of_a_life_in_a_graphic_novel/ J-Lab: Seattle News Network Gets High Marks April 6, 2011 Contact: , , J-Lab (202) 885-8100 or Heidi de Laubenfels, The Seattle Times (206) 464-8556Washington, D.C. - In a survey to gauge reader perception of The Seattle Times&#8217; collaboration with local news websites, eight in 10 respondents said they valued both the network of partners and The Times itself for making it easier to connect with community news, J-Lab reported today. Although the network has had little promotion, more than half (51%) of the 996 respondents said they knew about the partnership before taking the survey. Respondents who reached the survey via partner sites were more aware of the partnership (61%) than those from seattletimes.com. Another 77 percent said they would take advantage of the partnership in the future. The online survey, conducted over two weeks in March, sought to determine whether online news consumers in the Seattle region were aware of the partnership, which has grown from five sites in August 2009 to 39 sites today, and whether it helped them meet their information needs. The Seattle journalism network is one of nine partnerships around the country supported by J-Lab with funding from the John S. and James L. Knight Foundation. &#8220;We worked with The Seattle Times to field this survey, not knowing what we&#8217;d learn. We&#8217;re extremely encouraged by the feedback from the community,&#8221; said J-Lab director Jan Schaffer. The respondents comprised a voluntary sample, with roughly half accessing the survey from seattletimes.com&#8217;s home page and half accessing it via links on five of the participating sites. For The Seattle Times, the partnership means presenting headlines from partner sites on seattletimes.com and incorporating links to the partner sites. More than half the respondents (54%) said they used links from the Times to go to partner sites. Others accessed the Times&#8217; site from the individual community sites. Although The Times is driving traffic to its partner sites, it also appeared to get the greatest benefit from the collaboration: More than half the respondents (52%) said the partnership improved their opinion of seattletimes.com strongly or somewhat. 84 percent said they valued the partnership for supporting improvements in community journalism. 78 percent said they valued The Seattle Times for making it easier to connect with community news sites. &#8220;It bolsters our brand, even if we are not seeing a direct traffic gain,&#8221; said The Times&#8217; Deputy Managing Editor, Heidi de Laubenfels. A majority of the respondents (79%) said they would be willing to support the network as readers; some would donate, advertise or sponsor an activity. Respondents feel that the community news partnership is a valuable undertaking, improving community journalism. Participating partners were the West Seattle Blog, Capitol Hill Seattle, My Edmonds News, My Ballard and Three Sheets Northwest.&nbsp; Breaking news is the most commonly sought community news topic, followed by &#8220;go-do&#8221; types of information about local events and activities. Events and activities are more popular on the partner sites, however. More than 324 of the 996 respondents gave their impressions of the partnership in free-form text boxes. Positive comments outweighed negatives by more than 10 to 1. The positives liked the cooperation among the sites and thought it benefited them as readers.&nbsp; Negative remarks complained that the partner sites were giving up their independence to The Times or that The Times was giving credence to news not always produced by professional journalists. The open-ended responses urged The Times to expand the network geographically, provide more partner headlines on its homepage and to make it very clear when a link takes them off seattletimes.com. More than three-quarters (77%) of the respondents were comfortable clicking away from a site to a new page. Half, however, prefer to have the link open in a new tab. About Knight Foundation The John S. and James L. Knight Foundation advances journalism in the digital age and invests in the vitality of communities where the Knight brothers owned newspapers. Since 1950, the foundation has granted more than $400 million to advance quality journalism and freedom of expression. Knight Foundation focuses on projects that promote informed and engaged communities and lead to transformational change. For more, visit www.knightfoundation.org. About J-Lab J-Lab helps news organizations and citizens use digital technologies to develop new ways for people to participate in public life. It also administers the Knight Citizen News Network (www.kcnn.org and www.J-Learning.org), the New Voices community media grant program (www.j-newvoices.org), the Knight-Batten Awards for Innovations in Journalism (www.j-lab.org), and the McCormick New Media Women Entrepreneurs initiative (www.newmediawomen.org). Read Jan Schaffer&#8217;s take in her Blogically Thinking post. &nbsp; HSJ.org's technology and journalism mashup J-Lab http://www.j-lab.org/about/press_releases/seattle_news_network_gets_high_marks/ J-Lab: Seattle News Network: A Win-Win? With nine Networked Journalism projects started around the county, we wondered if anyone in those communities had even noticed that independent news websites were partnering with a mainstream media organization in town. Tweet With nine Networked Journalism projects started around the county, we wondered if anyone in those communities had even noticed that independent news websites were partnering with a mainstream media organization in town. So 18 months into this experiment, we enlisted The Seattle Times to conduct an online survey to gauge the perceptions of its readers.&nbsp; Since August 2009, The Times has grown its network from its initial five partners to 39.&nbsp; In short:&nbsp; Readers have noticed. They like it. They want more.&nbsp; And they like The Seattle Times for spearheading the collaboration.&nbsp; Roughly half of the respondents came to the survey through a link on seattletimes.com; half through a link on the partner sites. See the results of the 966 surveys here. Seattletimes.com is spending a lot of effort to drive more traffic to the smaller local sites in its community than it is getting in return. So what&#8217;s the value? By a considerable measure, The Times seems to be getting a significant brand lift by collaborating with local news startups and other news creators. 84 percent of the respondents said they valued the partnership for supporting improvements in community journalism. 78 percent said they valued The Seattle Times for making it easier to connect with community news sites. &#8220;It bolsters our brand, even if we are not seeing a direct traffic gain,&#8221; said The Times&#8217; Deputy Managing Editor, Heidi de Laubenfels. Some of the most interesting feedback came in the 324 open-ended comments the respondents offered.&nbsp; They fared 10-to-1 positive vs. negative in favor of the network efforts.&nbsp; Many were protective of their community news sites. To be sure, many appreciated being able to see partner headlines on the homepage of seattletimes.com and link directly to stories they would not get in The Times itself. &#8220;The links on The Seattle Times for the community news partners are the main way I access these sites&#8230; I love how easy it is to see the headlines from these community sites at seattletimes.com,&#8221; said one. As interesting were how many respondents followed links to The Times from the partner sites. &#8220;I&#8217;m not a Seattle area resident, so I wasn&#8217;t a Seattle Times reader at all until I started reading Three Sheets Northwest,&#8221; said another. The collaboration even seemed to dampen some lingering bad feelings towards the Times:&nbsp; &#8220;The West Seattle Blog is my source for what&#8217;s happening in West Seattle&#8230; I am one of those people who cancelled her subscription [to the Times] in 2001, after the strike. While I am not planning on re-subscribing, I must say that this partnership has lessened my animosity towards the Times,&#8221; another weighed in. &#8220;There is simply no way you could provide this level of neighborhood detail using your own resources, so it is a smart use of reliable, existing media - benefits you, the other sites &amp; the readers - a win for everyone!&#8221; read another of the positive comments. Negative comments reflected concern over whether links to sites with content not produced by professional journalists &#8220;devalued the credibility of any real news outlet that wants to consider themselves a serious news source. And, it just seems lazy as well,&#8221; said one objector. And then there was: &#8220;Keep your corporate conservative bias and your dirty fingers out of our neighborhood blogs!&#8221; It was clear that committed readers of the hyperlocal news sites valued them and wanted to see them stick around.&nbsp; Maybe an element of protective collaboration is just what the emerging news ecosystem needs these days. &nbsp; HSJ.org's technology and journalism mashup J-Lab http://www.j-lab.org/blog/comments/seattle_news_network_a_win-win/ J-Lab: Wake Up: Innovation is Calling The best way to drive innovation is to expand the definition of innovation. It needs to be more than new tools.&nbsp; To be sure, developing new apps or platforms is very cool.&nbsp; And these things often make journalism more efficient to produce and less expensive to distribute. Tweet [This month&#8217;s Carnival of Journalism asks how we can drive innovation and encourage organizations like the Knight Foundation and the Reynolds Journalism Institute to help seed it.] The best way to drive innovation is to expand the definition of innovation. It needs to be more than new tools.&nbsp; To be sure, developing new apps or platforms is very cool.&nbsp; And these things often make journalism more efficient to produce and less expensive to distribute. Often, too, we tend to label as innovation new skillsets (digital literacy), or mindsets (multi-platform production.) I would like to see us all, not just the Knight Foundation and the Reynolds Journalism Institute, embrace innovations in journalism conventions, processes, and relationships. In convening a couple dozen young journalists eight weeks ago to &#8220;Re-Imagine Journalism,&#8221; we stepped into a mother lode of frustrations about commoditized news and &#8220;muffin-top&#8221; journalism (metrics-based stories).&nbsp; Let&#8217;s try some innovations that remove the tension between what people want and what they need. In exploring the possibilities around collaboration vs. competition, J-Lab has come to realize you can incentivize surprising possibilities.&nbsp; One of our Networked Journalism pilot sites, the Pittsburgh-Post Gazette, just launched a website, Pipeline, to collaborate with other information partners on the biggest economic, business and environmental story of its times - the controversial removing of natural gas embedded in the Marcellus Shale. And hot off the presses is news from another site. A survey to determine whether Seattle residents noticed or valued the network of 39 sites coalesced by the Seattle Times found astonishing recognition with very little promotion:&nbsp; 51 percent of the 996 respondents were aware of the partnership and 84 percent said it was a good thing.&nbsp; How do we raise the bar to take this to the next level? Finally, while many journalism awards programs honor &#8220;good journalism,&#8221; I&#8217;d assert that it&#8217;s equally important to award innovative changes in the processes of journalism: How we do our stories. Consider how last year&#8217;s Knight-Batten Awards for Innovations honored Sunlight Live for aligning multi-faceted streams of information to cover the health care summit.&nbsp; We honored ProPublica&#8217;s Distributed Reporting efforts for innovations in systematizing the process of crowdsourcing to execute their impressive stories.&nbsp; And we recognized Longshot Magazine for flipping an entire magazine in just 48 hours using little more than Twitter to collect 1,500 submissions in one day. There can be innovation all around us if we just pay attention to, and sometimes incentivize, the possibilities. (And while you&#8217;re at it, apply for this year&#8217;s Knight-Batten awards. Deadline is June 6.) &nbsp; HSJ.org's technology and journalism mashup J-Lab http://www.j-lab.org/blog/comments/wake_up_innovation_is_calling/ News Games: An Introduction to Micro-Rhetorics via Minecraft <div><span class="mt-enclosure mt-enclosure-image" style="display: inline;"><img alt="Minecraft_Creeper.jpeg" src="http://newsgames.gatech.edu/blog/Minecraft_Creeper.jpeg" width="500" height="235" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></span></div><div>As a part of our work on a newsgame authoring tool, the newsgames team has been working on ways to dissect and analyze the raw components of classic videogames. One term we've used to describe the fundamental dynamics of game-player interaction is the "micro-rhetoric," which can be described as a discrete impression created by the smallest possible aspect of a mechanic or object parameter. For example, enemies moving according to a slow and predictable displacement rule will result in pattern-driven play, producing a micro-rhetoric of "routine," whereas enemies with quick and unpredictable movements will require twitchiness from players and create an impression of danger.</div><div><br /></div><div>Even the simplest video games have the potential for numerous micro-rhetorics depending on factors such as movement speed, firing patterns, numbers of lives, and scoring variations. The classic Atari title <i style="mso-bidi-font-style: normal">Kaboom</i>, which has served as a Rosetta Stone for our ludic deconstructions, contains at least 16 micro-rhetorics.&#160;<div><br /></div><div>One thing that we quickly learned during our deconstructions is that individual micro-rhetorics are rarely unique. Variations on enemy health, movement, and attack speeds result in different shades of aggression and evasion while different scoring and reward structures reinforce or discourage certain patterns of play. It is the various combinations of these existing micro-rhetorics that produce unique procedural arguments.&#160;There are rarer mechanics that are particularly expressive, however. The neutral zone in <i style="mso-bidi-font-style:normal">Yar's Revenge</i> has a number of rhetorical applications. It can be a shelter, or a place to hide. Retreating to it can be considered an act of cowardice or an intelligent tactical move.</div><div><p class="MsoNormal" style="margin-bottom:0in;margin-bottom:.0001pt;line-height: normal"><o:p></o:p></p> </div></div> <meta charset="utf-8"><div>As a means of testing out our terminology and seeking out similar unique micro-rhetorics, we thought it might be productive to search for micro-rhetorics in contemporary videogames. One modern title that has won several hearts among the newsgames team is&#160;<i>Minecraft</i>, an independent PC game that is currently in development. The current paid beta edition of the game places players on an island populated by animals and monsters with nothing but their bare hands to keep them alive.&#160;</div><div><br /></div><div>Unlike most videogames, which feature either a scoring system or a narrative to structure gameplay, a <i>Minecraft</i> player is simply left to experiment and explore the randomly generated world she finds herself in. Rhetorically, this makes the game something of a cipher as a video game's victory or scoring condition is usually central to its procedural argument. Instead, we must interpret the game's micro-rhetorics based on the potential experiences it can offer.</div><div><br /></div><div>The player can break apart the world's terrain to receive blocks of material which can then be used to build structures or craft items. Through crafting, a player can create weapons and armor as well as various tools such as mining picks, work benches and ovens, which allow for further crafting. As a player digs deeper into the terrain, she will find more valuable materials that allow her to create more durable and complicated tools, though these valuable materials are rare and difficult to mine.&#160;</div><div><br /></div><div>The game's main source of tension is its monster spawning system, which causes hostile creatures to appear in dark areas. When night falls in the game world, monsters appear rapidly and continuously. Most of the hostile masses die away at dawn, however, as sunlight steadily burns them. There is no limit on the number of times a player can die and re-spawn, and there is no way to permanently defeat the swarms of enemies that appear in the dark.</div><div><br /></div><div>The relatively simple mechanics behind this premise are rhetorically rich. Monsters move swiftly, have a large amount of health, and cause considerable damage to the player with each attack even when she is protected only by rudimentary armor. Night establishes a micro-rhetoric of being menaced. Consequently, the best survival strategy is to build a shelter and wait for daybreak. There is something of&#160;<i>Yar's</i>&#160;neutral zone in constructing a house, though there is also a great deal of potential for artistic expression.&#160;</div><div><br /></div><div>Players have built mansions, castles, and even scale replicas of cities in other videogames. In fact, a player could construct an impressive dwelling out of dirt, stone, and wood without ever exploring the depths of the game's randomly generated caverns. If the player hopes to obtain the most complicated items (like a jukebox with a diamond core), she will have to brave the darkness and risk losing track of daylight as she digs deeper into the ground. This establishes a straightforward dynamic where risk increases in a nearly direct correlation to potential rewards.</div><div><br /></div><div>There are more specific, situational micro-rhetorics that arise in gameplay as well. Green monsters known as "creepers" wander the world and explode upon close proximity to the player, doing catastrophic damage to the player and destroying most nearby terrain. While it is possible to kill a creeper with melee weapons, nine times out of ten, they will explode before the player can deal a coup de grâce. The preferred method of dispatching creepers is a bow and arrow, though ammunition for such weapons is sparse and creepers can sustain quite a beating before dying.&#160;</div><div><br /></div><div>The player can hide from creepers for a time, but, unlike most monsters, they are immune to sunlight, all-but ensuring an eventual confrontation. There are wrinkles to this scenario however. If the player is building a house or other structure, she will be motivated to prevent the creeper from detonating near her construction project. This situation transforms the creeper into a threat to the player's creativity, producing a micro-rhetoric of suppression, or censorship.</div><div><br /></div><div>It is worth noting that&#160;<i>Minecraft</i>&#160;can be set to a "peaceful mode" where monsters vanish from the game world and hazards such as lava do not damage players. What remains is a platform for building and exploration, not unlike Legos. While peaceful mode&#160;<i>Minecraft</i>&#160;does has ludic potential, it is no longer a game so much as an elaborate toy, or a virtual world. Even in this state,&#160;<i>Minecraft</i>&#160;does exert something comparable to a micro-rhetoric on users. An unexplored, randomly generated frontier makes a strong appeal to players' curiosity, urging them to seek out the unknown.</div><div><br /></div><div>In many respects, this argument for exploration is "purer" than most other titles featuring similar micro-rhetorics of exploration. The horizons of massively multiplayer role-playing games such as&#160;<i>World of Warcraft&#160;</i>will have inevitably been discovered and charted by other players, beta-testers, and developers. Similarly, the unexplored world maps in games like&#160;<i>The Legend of</i>&#160;<i>Zelda</i>&#160;and&#160;<i>Final Fantasy</i>&#160;are identical from cartridge to cartridge. Furthermore, while players are required to explore these worlds to slay dragons and rescue princesses, they generally exert very little change on the environment over their quests. Indeed, it is the player's ability to alter the land she discovers that sets&#160;<i>Minecraft</i>&#160;apart from other games with randomly generated levels. It is not only a micro-rhetoric of exploration, but one of settlement.</div><div><br /></div><div>Inventive as it is, this micro-rhetoric does not obviously translate to newsgames.<span>&#160;&#160;</span>Such a complicated system could not be easily applied to current event or reportage games, which strive for timeliness, and by extension simplicity. The subjectivity of the system also places itself at odds with editorial games or tabloid games which strive to impress a clear and concise opinion on players. Many video gamers are perplexed by<i>&#160;</i>the lack of a clear objective or system of progression and topics such as "I don't get&#160;<i>Minecraft</i>," or "What is the point of&#160;<i>Minecraft</i>?" are a frequent sight on gaming news sites and message boards.&#160;<span>&#160;</span>That said, the sense of immersion that&#160;<i>Minecraft</i>'s randomly generated worlds offer might be a highly desirable trait for documentary games.</div> HSJ.org's technology and journalism mashup News Games http://newsgames.gatech.edu/blog/2011/04/an-introduction-to-micro-rhetorics-via-minecraft.html Hackademic: Refining Twitter: how to filter out (or search for) tweets by specific keywords &#8212; using Tweetdeck Using Tweetdeck, you can hide tweets if they contain words you specify &#8212; and, conversely, set up filters like a search, to show only tweets showing specific keywords. There are two main ways of doing this and, on the day of the iPad2 goes on sale in the UK, I&#8217;m using &#8216;iPad&#8217; as the keyword [...] HSJ.org's technology and journalism mashup Hackademic http://feedproxy.google.com/~r/hackademic/~3/6Awy1YoGTVY/ Hackademic: Linking gets more specific at the New York Times: link to an individual paragraph or sentence Users can now link to and highlight individual sentences and paragraphs in stories on the New York Times site, notes TNW Media: &#8220;While it could be a tad complicated for an average reader, it&#8217;s a great tool for writers and bloggers who frequently link to NYTimes stories. [...] To simplify things, if you hit your [...] HSJ.org's technology and journalism mashup Hackademic http://feedproxy.google.com/~r/hackademic/~3/VpqyXGzspdI/ News21: UNC, Syracuse Reap Major Photo Honors The University of North Carolina&#8217;s &#8220;Powering a Nation&#8221; site won the large group multimedia project Gold Award in the annual College Photographer of the Year Awards for the second consecutive year for its coverage of energy issues in America. Additional, Syracuse University took the Silver Award in the same category, for its &#8220;Apart from War&#8221; [...] HSJ.org's technology and journalism mashup News21 http://news21.com/2010/11/unc-syracuse-reap-major-photo-honors/ Hackademic: iPad apps are our flagship newspaper products, says News Corp&#8217;s James Murdoch James Murdoch highlights the revenue potential but also the risks of iPad apps, in an interview at the Monaco Media Forum: &#8220;Our flagship newspaper products are now the iPad apps,&#8221; Murdoch said, and they pose a greater risk. &#8220;The problem with the apps is they&#8217;re much more directly cannabilistic of the core print product than [...] HSJ.org's technology and journalism mashup Hackademic http://feedproxy.google.com/~r/hackademic/~3/xa7BJzMQN58/ News21: Impact of News21 Safety Reporting Project Five years ago, the Carnegie Corporation of New York and the John S. and James L. Knight Foundation issued a challenge to the nation&#8217;s top journalism schools: Take the best students. Put them with expert editors and give them time and resources to report in-depth stories that are both multimedia-rich and journalistically excellent. That&#8217;s what [...] HSJ.org's technology and journalism mashup News21 http://news21.com/2010/10/impact-of-news21-safety-reporting-project/ News21: 3 More Honors for 2010 News21 Fellows Two Arizona State University fellows and a team from North Carolina&#8217;s &#8220;Power a Nation&#8221; has received more awards for 2009 Carnegie-Knight News21 content in recent contests. The 2010 Association for Education in Journalism and Mass Communication Student Magazine Contest (pdf) honored two ASU students for their work on &#8220;Latino America,&#8221; tied to the Carnegie-Knight News21 [...] HSJ.org's technology and journalism mashup News21 http://news21.com/2010/08/honors-for-2010-news21-fellows/